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Garric Proudfoot (PeteN)

Description

Std DnD3e Stats

Age: 127, Alignment: Lawful Evil, Profession: Assasin, Race: Dwarf, Background: Messenger, Feat: Deadly

NobilisRPG / JanusRPG Stats

Aspect: 1 / 2 MPs {EA1+mp}
Domain (Luck): 2 / 0 MPs {ED2+mp}
Realm: NULL
Spirit: 1 / 0 MPs {ES1+mp}

Skills: Assassin {EA1}, Messenger {EA1}
Gifts: Deadly, Dwarf
Flaws: Very Honourable
Actions: 1 Mundane, 1 Miracle
Rank: Adventurer, Karma: Luck's Locus (total: 34, spent: 30, free: 4)

Flaws, Gifts and Allegiances

Assassin (Skill: Creation)

The character acts as a EA1 Assasin, he has knowledge of poisons and other covert methods.

Auctoritas (Spirit)

This power stops any Magic from working to directly change the character unless extra MPs are spent to overcome it. The area of effect is 3ft around the character.

DnD? spells are concidered to be simple ways to cast Nobilis style miracles. Spell Level 0 to 1 are assumed to have Penitration 0; Level 2 to 3: Pen 1; Level 4 to 5: Pen 2; Level 6 tp 7, Pen 3; Level 8 tp 9, Pen 4. Any spell much have a Penitration high than a characters Auctoritas to break through and ~magically~ affect the character.

Note: Auctoritas Power Level is equal to a Characters Spirit plus and SMPs spent on raising it as a continuius action.

Deadly (Gift: Creation)

The character can pick up any item (including weapons) and use it as a weapon with a +2 damage bonus.

Dwarf (Race: Creation)

Gargoyle (Anchor)

Honrable (Flaw: Creation)

Will not attack or kill the innocent, and will always keep his word. The character can gain a tempary MP by not being able to close a plot line because his Honour gets in the way.

Lawful Evil (Allegiance: Alignment)

The character follows the Moral code of Lawful Evil. Lawful characters belive in a natural order of things and that there should be rules and regulations set by higher authorities. Evil characters tend to be self focused and not so woried about the effects of there actions on others. {NOTE players are not expect to follow this but can have a different PoV? on what it means to be this Alignment, just like political parties they cover a very broad range of values}

Luck's Locus (Allegiance: BlindLuck)

The character has oath himself to free BlindLuck. The character has gained:

Messenger (Skill: Creation)

The character understand the OldGallo messager service system, and has a passing knowledge of codes.

Equipment (Carried)

Magical Hat of Disguise
Magical Elven Rope (borrowed from Gevery)
GrubbyQuickeyes' Assassin Blade
Set of nine masterwork throwing knives
Masterwork shortbow (possibly dropped in exchange for a magical demonic bow)
Garrot
Poisoning kit
Messenger's uniform
Black assassins leather armour - (possibly dropped in exchange for magical demonic chainmail)
Flask of Purple Worm Poison - used on arrows
14 poisoned arrows left
Potion of Magic Weapon x 2
Potion of Cure Light Wounds x 3
2 Potion bottles full of the Water of Forgetfulness from the River Styx

*** Karmic stuff from John Lord of Monsters ***
Pretty round stone - Essence of Lord John.

*** Magic Stuff from Tieflings in the Air Chamber ***
Bunch of red coloured magical arrows of alignment changing/damage. How many?

*** Magic stuff from the fat demon ***
Glave (seriously magic).
Ring One (large platinum with eye symbol - Endure Elements?).
Ring Two.
Gauntlet.
Medalion (Medalion of ESP).

*** Magical stuff from the major demon bodies killed on the Demonic Plane ***
Pouch full of the special looking rings and necklaces.
5 arrows.
(if available) A bow, all the daggers, and the most dangerous/magical sword or axe.
(if available) Suit of fine, lightweight (black?) chainmail.

*** Magic stuff from the Ogre Magi and Drow Sorceror ***
Ring (school of transformation).
Black Bladed Dagger.
4 Vials of ?

*** Magic stuff from the Ogre Magi and Drow Sorceror given away before alignment change ***
Wand - Mr Young
Spell Book - Mr Young
2 H Sword - Meg
Heavy Crossbow - Meg (not magical!)
Special Quarral - Meg

Equipment (Owned)

Small House in Caldron
1 month lease on the Kingfisher Trading House (Once owned by old Lord Verval Ashmantle and son, who came from
Kingfisher Hollow) and full of old documents containing strange information, some of it in unknown languages!

Money

40pp as petty cash
694gp as more petty cash
10sp as even more petty cash

Small sack of silver (6sp left).
Small sack of rings, and money looted from the Duager temple caves (6pp, 50gp, 12sp).
Pouch of gems from Drow sorceror.
Pouch of demon money.

Notes

Was raised in the orphanage, and so gives half his earnings to them.
Will not harm innocents. Only accepts contracts on nobles or those with an evil reputation.
Member of the Harlequin Assassins Guild.
Has a gargoyle bound to him as an anchor.
Has a vendetta towards Father Ike (a childnapping priest in the 4 'o' clock temple on the Cauldron's edge)

Is thinking of purchasing a gift of identifying magic items...

Wounds

Annoyance (6) : O O O O O O 
Surface   (2) : O O 
Serious   (2) : O O 
Deadly    (1) : O 

Karma Spends

  1. 19 May 2004 - Creation: Deadly, 1 Aspect Miracle Point, Very Honourable
  2. 28 Jul 2004 - Become BlindLuck's Locus: 1 Level in Domain Luck Karma -3 (3.0)
  3. 09 Feb 2006 - Added level of Aspect (9kp) Karma -9 (12.0)
  4. 10 Mar 2006 - Added level of Spirit (9kp) Karma -9 (21.0)
  5. 20 Apr 2006 - Added level of Domain (9kp) Karma -9 (30.0)

Adventures

  1. 19 May 2004 - CavesAndCrawlers101 - Obvious Plots - Karma +1 (1.0)
  2. 21 Jul 2004 - CavesAndCrawlers108 - The Enemy Walks In - Karma +1 (2.0)
  3. 28 Jul 2004 - CavesAndCrawlers109 - The Luckly Monkey Inn - Karma +1 (3.0)
  4. 04 Aug 2004 - CavesAndCrawlers110 - Easy Gold - Karma +1, TMP +1 (4.0)
  5. 18 Jan 2005 - CavesAndCrawlers201 - Betting against luck - Karma +3, TMP +1 (7.0)
  6. 25 Jan 2006 - CavesAndCrawlers202 - Stealing Beauty - Karma +3 (10.0)
  7. 08 Feb 2006 - CavesAndCrawlers203 - Bouncing Baboons - Karma +3 (13.0)
  8. 15 Feb 2006 - CavesAndCrawlers204 - Rolls and Scrolls - Karma +3 (16.0)
  9. 22 Feb 2006 - CavesAndCrawlers205 - Plots and Holes - Karma +3 (19.0)
  10. 08 Mar 2006 - CavesAndCrawlers206 - Whips and Chains - Karma +2 (21.0)
  11. 15 Mar 2006 - CavesAndCrawlers207 - Daylight Explodes - Karma +2 (23.0)
  12. 22 Mar 2006 - CavesAndCrawlers208 - Body of Evidence - Karma +2 (25.0)
  13. 29 Mar 2006 - CavesAndCrawlers209 - Goblin Postal Service - Karma +2 (27.0), tMP +2
  14. 05 Apr 2006 - CavesAndCrawlers210 - Four Out of Five Can't be Wrong - Karma +1 (28.0)
  15. 12 Apr 2006 - CavesAndCrawlers211 - Gone Fishing - Karma +1 (29.0)
  16. 19 Apr 2006 - CavesAndCrawlers212 - In the darkness bind them - Karma +1 (30.0)
  17. 26 Apr 2006 - CavesAndCrawlers213 - Rope and Mirrors - Karma +1 (31.0)
  18. 03 May 2006 - CavesAndCrawlers214 - By Earth, Fire, Air, Metal and Wood ... - Karma +1 (32.0)
  19. 10 May 2006 - CavesAndCrawlers215 - To Hell and back again - Karma +1 (33.0)
  20. 17 May 2006 - CavesAndCrawlers216 - Good food and blocked passageways - Karma +1 (34.0)

State

  1. 215 Spent 2TmpDMP?'s to produce a level 4 lucky defence which divirts any harm against a nearby companion.
  2. Current AMP's = 2

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Last edited May 23, 2006 2:03 pm by DaveF (diff)
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