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Nobilis House Rules

1. New Experience Rules

In the original campaign, experience points where given out at about 1 per session the character was played in. This was simple but has lead to characters progressing much faster than intending. In the second part of the campaign I will be tring out a modified version.

Experience Points will be given out in Units of 1/10. For each hour of play a character can expect one unit (1/10). As a normal session is 2 to 3 hours that will be normal 3/10 of an exp each week.

For action that the referee likes because they help the plot, make the session enjoyable, there is an addition Unit avaiable.

For a major campaign or character goal achieved further Units will be given, but these are only allocated if the solution is enjoyable or mythical correct.

Toading players that make nice phys-reps (maps etc) or write up the session (for everyones elses enjoyment via the wiki site etc) will also gain a Unit.

2. Extended Bond Rules

As characters become more powerful there intrests would spread and they will have to keep more balls in the air. To express this they will have to allocate more Bond Points.

For each 3 Character Point that a character has over the standard 25 (i.e. 49 ish for most of you) a Noble "must have" another another point of Bonds. (i.e. most of you will be at 28 now). A character "can have" upto there Total (i.e. 49 if they want).

Bonds = 20 + (XPs - 25) /3

3. Anchor and Saints

Any Anchor must have at least 1 bond point. Any object that a character what to have as part of his 'in crowd' and beable to pray to them (called Saints), must have a bond point. A noble may then allocate them with a Aspect Miracle Points up to there bond level (note the AMPs transfer charge still counts)

Any character may bless a bound mortal (an Anchor or Saint) with an Aspect Gift as per the Aspect Gift rules, and Perminate AMPs but these must be paid for from there character points. I.E if you want an Anchor to Fly then you must spend 1 Exp. on it. Other sorts of Miracles that require 'domain'.

i.e. making someone Rich with a Gift are at the pleasure of the relevant Power (i.e. HansOtto) or have to be requested from your Imperial (and will cost XPs).

4. Estate Gifts

Suggested by Rev. Pee Kitty
Domain-based Gifts are automatically considered 'Common', for a noble, if they are based on the character's own Estate.

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Last edited January 31, 2003 2:31 am by 62.30.133.50 (diff)
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