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Ref: MedievalGame - Sun 4th Aug 2002

The Spider Village

The party also left Al (at the tower) with some ingredients to test that the poison was actually a poison and not some plot to wipe out the Humans and Hemnat. Fortunately, it was a very toxic spider poison.

The party re-investigated the Spider settlement near Al's tower with Songwalker and discovered some larval-stage grubs growing in cocooned, rotting bodies hidden in the sub-terranean walls. The group bought them back to Al for "research purposes". While you were there you also discovered a secret entrance (further hidden by an illusion of a rack of rotting corpses) to a separate underground chamber which contained a partially complete platform in an unknown metal. After much fiddling around and some research with the viewing chair back in the tower, it was surmised that the platform was in fact part of a gate spell one end of which was anchored to a place in the Spider City. If these things became active this would allow the Spiders easy access with large armies - no more reliance on the Spider Balloons which is now suspected to be a way to seed new areas and develop the gates. Eek!! And there were some seen on their way into your beloved Hemnat Empire!

The Spider City

After a slow start at the tower the party travelled to the Golden Citadel (Spider City) to find out just what the Alchemist was really up to. He confirmed that they did want the Skullwort for the summoning and had very little other choice since they had been under Spider rule for sometime and resources were very limited - unless the party could come up with some ideas and pronto. Songwalker came along too (that very large fellow Hemnat who can make Skullwort).

Back to the Spider City, the party gained access to the underground rooms of the areas of the City that had not been disturbed by the Spiders (yet). Finding some magical items, some very strange (but interesting) books, and the Locket of the Lady, the group regrouped happy. However, a margin note in Kallarel's diary (TraceBe's master - DaveF's character) seemed to suggest that the hexagonal charm found inside the locket was in some way important and that there were more than one, and somehow they had something to do with The Legacy which was mentioned by 'the bad guys' in your vision quests - "let's hope they don't find out about the Legacy or we're all in trouble".

TraceBe is in a very bad state and will take quite some time to recover (think face-off without the tech).

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Last edited August 24, 2002 6:19 pm by Sarum (diff)
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