[Home]MrReno

HomePage | RecentChanges | Preferences

Ref: TheThreeEdgedSword

Mr Reno (S1) (NPC - Series One - Page 224)

NB: This page has been auto-generated, please do not modify on the Wiki Site

General

Race: Human None, Size: Medium, Alignment: Personal, Vision: Normal, Speed: Walk 10'

Classes: Agent12, Effective Level: 12, Hit Points: 30

Languages: English

Description

Height: 6' 0", Weight: 218 lbs., Gender: Male

Eyes: Brown, Hair: Black, Short back and sides, Skin: Pasty

Dominant Hand: Right, Quirks: Conservative, Careful, Speech style: Direct, Quotable: Trust Me

Stats

STR: -1 (9), DEX: +0 (11), CON: -1 (8), INT: +2 (15), WIS: +3 (16), CHA: +2 (14),

Initiative: +4, BAB: +9/+4, Melee tohit: +8/+3, Ranged tohit: +9/+4

Fortitude: +3, Reflex: +8, Will: +7

Chance of Stabilising: 5.0%

Armour

Defence Value: +8, Damage Reduction: 4/-

Skills

Appraise: +2 (0.0,INT)
Balance: +0 (0.0,DEX)
Bluff: +16 (14.0,CHA)
Climb: -1 (0.0,STR)
Computer Use: +14 (12.0,INT)
Concentration: +7 (8.0,CON)
Diplomacy: +6 (0.0,CHA)
Disguise: +7 (5.0,CHA)
Drive: +7 (7.0,DEX)
Escape Artist: +0 (0.0,DEX)
Forgery: +2 (0.0,INT)
Gather Information: +16 (14.0,CHA)
Hide: +0 (0.0,DEX)
Intimidate: +13 (9.0,CHA)
Jump: -1 (0.0,STR)
Listen: +8 (3.0,WIS)
Medical: +3 (0.0,WIS)
Move Silently: +0 (0.0,DEX)
Perform: +2 (0.0,CHA)
Pick Pocket: +9 (7.0,DEX)
Pilot: +5 (5.0,DEX)
Search: +10 (8.0,INT)
Sense Motive: +14 (11.0,WIS)
Spot: +13 (8.0,WIS)
Survival: +3 (0.0,WIS)
Swim: -1 (0.0,STR)
Technical (Electronics): +4 (2.0,INT)

Feats

Alertness: You get a +2 bonus on all Listen checks and Spot checks.; Improved Initiative: You get a +4 bonus on initiative checks.; Point Blank Shot: You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.; Sixth Sense: See Text; Skill Mastery (Search, Computer Use, Bluff): Take 10 on listed skills; Spacecraft Proficiency: See Text; Weapon Focus (PPG (W&G Model 10)): You gain a +1 bonus on all attack rolls you make using the selected weapon.; Armor Proficiency (All): Where all armour; Crippling Strike: See Text; First Level Bonus(2): ; Security Systems: Use Search to locate and disable security systems.; Sneak Attack: See Text;

Special Abilities

Sneak Attack 2d6; ;

Templates

Combat

Grapple: +8/+3, Melee: +8/+3, Ranged: +9/+4

Unarmed attack: to hit: +8/+3, damage: 1d3-2, critical: 20/x2

W&G Model 10 PPG: to hit: +10/+5, damage: 2d6, critical: 19-20/x2 range: 50'

Unarmed Strike: to hit: +8/+3, damage: 1d3-2, critical: 20/x2

Special Abilities

Equipment

Flak Jacket 1 4lbs PPG (W&G Model 10) 1 1lbs Unarmed Strike 1 0lbs

Total weight caried: , Current load: Light

Encumbrance Light: 30, Medium: 60, Heavy: 90

Full Description

Background

Notes

Character Sheet Notes

Created using PCGen 5.8.0-RC6 on 14-Apr-2005

HomePage | RecentChanges | Preferences
This page is read-only | View other revisions
Last edited April 14, 2005 7:25 pm by DaveF (diff)
Search: