Mr Reno (S1) (NPC - Series One - Page 224)
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General
Race: Human None,
Size: Medium,
Alignment: Personal,
Vision: Normal,
Speed: Walk 10'
Classes: Agent12, Effective Level: 12, Hit Points: 30
Languages: English
Description
Height: 6' 0",
Weight: 218 lbs.,
Gender: Male
Eyes: Brown, Hair: Black, Short back and sides, Skin: Pasty
Dominant Hand: Right, Quirks: Conservative, Careful, Speech style: Direct, Quotable: Trust Me
Stats
STR: -1 (9),
DEX: +0 (11),
CON: -1 (8),
INT: +2 (15),
WIS: +3 (16),
CHA: +2 (14),
Initiative: +4, BAB: +9/+4, Melee tohit: +8/+3, Ranged tohit: +9/+4
Fortitude: +3, Reflex: +8, Will: +7
Chance of Stabilising: 5.0%
Armour
Defence Value: +8,
Damage Reduction: 4/-
Skills
- Appraise: +2 (0.0,INT)
- Balance: +0 (0.0,DEX)
- Bluff: +16 (14.0,CHA)
- Climb: -1 (0.0,STR)
- Computer Use: +14 (12.0,INT)
- Concentration: +7 (8.0,CON)
- Diplomacy: +6 (0.0,CHA)
- Disguise: +7 (5.0,CHA)
- Drive: +7 (7.0,DEX)
- Escape Artist: +0 (0.0,DEX)
- Forgery: +2 (0.0,INT)
- Gather Information: +16 (14.0,CHA)
- Hide: +0 (0.0,DEX)
- Intimidate: +13 (9.0,CHA)
- Jump: -1 (0.0,STR)
- Listen: +8 (3.0,WIS)
- Medical: +3 (0.0,WIS)
- Move Silently: +0 (0.0,DEX)
- Perform: +2 (0.0,CHA)
- Pick Pocket: +9 (7.0,DEX)
- Pilot: +5 (5.0,DEX)
- Search: +10 (8.0,INT)
- Sense Motive: +14 (11.0,WIS)
- Spot: +13 (8.0,WIS)
- Survival: +3 (0.0,WIS)
- Swim: -1 (0.0,STR)
- Technical (Electronics): +4 (2.0,INT)
Feats
Alertness: You get a +2 bonus on all Listen checks and Spot checks.;
Improved Initiative: You get a +4 bonus on initiative checks.;
Point Blank Shot: You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.;
Sixth Sense: See Text;
Skill Mastery (Search, Computer Use, Bluff): Take 10 on listed skills;
Spacecraft Proficiency: See Text;
Weapon Focus (PPG (W&G Model 10)): You gain a +1 bonus on all attack rolls you make using the selected weapon.;
Armor Proficiency (All): Where all armour;
Crippling Strike: See Text;
First Level Bonus(2): ;
Security Systems: Use Search to locate and disable security systems.;
Sneak Attack: See Text;
Special Abilities
Sneak Attack 2d6;
;
Templates
Combat
Grapple: +8/+3, Melee: +8/+3, Ranged: +9/+4
Unarmed attack:
to hit: +8/+3,
damage: 1d3-2,
critical: 20/x2
W&G Model 10 PPG:
to hit: +10/+5,
damage: 2d6,
critical: 19-20/x2
range: 50'
Unarmed Strike:
to hit: +8/+3,
damage: 1d3-2,
critical: 20/x2
Special Abilities
Equipment
Flak Jacket 1 4lbs
PPG (W&G Model 10) 1 1lbs
Unarmed Strike 1 0lbs
Total weight caried: , Current load: Light
Encumbrance Light: 30, Medium: 60, Heavy: 90
Full Description
Background
Notes
Character Sheet Notes
- Created using PCGen 5.8.0-RC6 on 14-Apr-2005