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Talhem, of Seven Gale of Yanque (NPC)

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General

Race: Minbari None, Size: Medium, Alignment: Valen, Vision: Normal, Speed: Walk 10'

Classes: White Collar3 Agent1 Diplomat1 High Foreman1, Effective Level: 6, Hit Points: 13

Languages: Centauri, English, Minbari (dark), Minbari (grey), Minbari (light)

Description

Height: 5' 6", Weight: 105 lbs., Gender: Male

Eyes: Blue, Hair: Grey and Blue Plates, Bonehead, Skin: Dark Pink

Dominant Hand: Right, Quirks: Pacifist, Leader, Speech style: Formal, Quotable: I pity the fool!

Stats

STR: +1 (12), DEX: +1 (12), CON: +1 (12), INT: +2 (15), WIS: +2 (15), CHA: +2 (15),

Initiative: +3, BAB: +1, Melee tohit: +2, Ranged tohit: +2

Fortitude: +6, Reflex: +4, Will: +6

Chance of Stabilising: +10.0%

Armour

Defence Value = +4
Damage AC =
AC = 11

Skills

Appraise: +6 (4.0,INT)
Balance: +1 (0.0,DEX)
Bluff: +7 (5.0,CHA)
Climb: +1 (0.0,STR)
Computer Use: +7 (5.0,INT)
Concentration: +1 (0.0,CON)
Diplomacy: +10 (4.0,CHA)
Disguise: +2 (0.0,CHA)
Drive: +1 (0.0,DEX)
Escape Artist: +1 (0.0,DEX)
Forgery: +2 (0.0,INT)
Gather Information: +4 (2.0,CHA)
Hide: +1 (0.0,DEX)
Intimidate: +9 (5.0,CHA)
Jump: +1 (0.0,STR)
Knowledge (Alien Languages): +7 (5.0,INT)
Knowledge (Human Society & Culture): +7 (5.0,INT)
Knowledge (Minbari History): +7 (5.0,INT)
Knowledge (Political Etiquette): +7 (5.0,INT)
Knowledge (Political): +7 (5.0,INT)
Knowledge (Probability): +7 (5.0,INT)
Knowledge (Star Systems): +10 (5.0,INT)
Listen: +2 (0.0,WIS)
Medical: +2 (0.0,WIS)
Move Silently: +1 (0.0,DEX)
Perform: +2 (0.0,CHA)
Profession (Trader): +16 (9.0,WIS)
Search: +2 (0.0,INT)
Sense Motive: +7 (5.0,WIS)
Speak Language(Centauri): +1 (1.0,)
Spot: +2 (0.0,WIS)
Survival: +2 (0.0,WIS)
Swim: +1 (0.0,STR)
Technical (Space Travel): +7 (5.0,INT)

Feats

Perfection of Toil: See Text; Skill Focus (Profession (Trader), Knowledge (Star Systems)): You get a +3 bonus on all checks involving that skill.; Armor Proficiency (All): Where all armour; Contact: A named contact that you can use once per month.; First Level Bonus(2): ; Great Fortitude: You get a +2 bonus on all Fortitude saving throws.; Security Systems: Use Search to locate and disable security systems.;

Special Abilities

Contact (1) 1/Month?; Laymen Command +3; ;

Templates

Minbari (Worker Cast)

Combat

Grapple: +2, Melee: +2, Ranged: +2

Unarmed attack: to hit: +2, damage: 1d3, critical: 20/x2

Special Abilities

Equipment

Total weight caried: , Current load: Light

Encumbrance Light: 43, Medium: 86, Heavy: 130

Full Description

Is Captain of his own trader with a crew of 10., Noloshan Trade Frigate, A common sight in those few areas where the Minbari do business with other races, the Noloshan are exclusively owned and operated by the worker caste. These frigates are built on a similar but slightly smaller hull of the same type as the Tinashi frigate. Noloshan frigates are all but unarmed, with only a pair of light fusion cannon clusters in the fore of the vessel and one in the aft to defend itself with. This is relative to the rest of the fleet; Noloshan still carry frepower equal to a squadron of three Nial heavy fighters and are therefore more than a match for most raiders in anything lighter than an assault gunboat. Duty aboard a Noloshan is the dream of many worker caste Minbari, who see it as the closest thing to full equality with the other castes as they will ever achieve., Colossal Spacecraft; hp 200; DV 7 (-8 size, +5 agility); DR 8; Spd -; Acc 1/2; Dec 1/2; Han +3; Sensor +0; Stealth 15; Cargo 10,000 lb. + 6 cargo pods; 5 Officers/ Pilots, 1 Sensor Operator, 6 Crewmen; Weapons: 3 Tri-linked Light Fusion Cannons; 2 Boresight, 1 Aft; Attack +4 (targeting computer); Damage 3d8; Critical 18-20; Range 1; Craft (1): 2 flyers, Minbari Flyer, : Perhaps the most common Minbari spacecraft seen outside of heavily travelled space lanes, the flyer is a small but extremely potent vessel. Armed with a single fusion cannon for defence, in the hands of a skilled pilot flyer can be a match for many of the front line fighters used by other races. It is designed primarily to ensure the safe passage of a single individual through space and its highly intelligent computer system allows most functions to be performed automatically, to the extent where a completely unskilled passenger can simply inform the flyer of where he wants to go and all navigational, docking procedures and even combat manoeuvres are performed without any further intervention., Huge Spacecraft; hp 32; DV 14 (-2 size, +6 agility); DR 6; Spd 40; Acc 10; Dec 10; Han +6; Sensor +10; Stealth 34; SQ Artificial Gravity, Atmospheric Capable, Long-Ranged, Minbari Flight Computer; Cargo 400 lb.; 1 Pilot/Passenger?; Weapons: Light Fusion Cannon; Boresight; Attack +3 (targeting computer); Damage 3d8; Critical 18-20; Range 1, Cargo Pod, Several classes of commercial spacecraft in both the Earth Alliance and League of Non-Aligned Worlds are able to utilise standard-configuration cargo pods which facilitate the ease of transference in space stations and spaceports Cargo pods themselves come in a variety of configurations to allow for the transport of hazardous, liquid, temperature sensitive or other specialised cargoes. Spacecraft able to carry cargo pods are so designated in their own descriptions., Huge Spacecraft; hp 25; DV 8 (-2 size); DR 5; Spd -; Acc 0; Dec 0; Han +0; Sensor NA; Stealth 12; Cargo 50,000lb

Background

Notes

Character Sheet Notes

Created using PCGen 5.8.0-RC3 on 31-Mar-2005

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Last edited March 31, 2005 12:40 pm by DaveF (diff)
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