[Home]VinicentDLerios

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Ref: CavesAndCrawlers / GalloCharacters

Vinicent D'Lerios (AdrianW)

Description

Family Background Very well-to-do upper middle class banking family, very aware of their status, but fallen on hard times since Father was (wrongly) convicted of fraud after the war ("The money was just resting in his account"). [Manly D'Lerios] (brother) working down mines. Cupcake D'Lerios (sister) is a well known seamstress, apparently.

More at http://www.orcear.co.uk/component/option,com_docman/task,cat_view/gid,14/Itemid,27/

Std DnD3e Stats

Age: AGE, Alignment: ALIGNMENT, Profession: Brewer, Race: Human, Background: Banker, Feat: Iron Constitution, Rubber Bones

NobilisRPG / JanusRPG Stats

Aspect: 1 / 4 AMPs {EA0+mp} - Matrix like effects
Realm (Prime Material): 0 / 1 RMPs - Spells

Skills: Brewer {EA1}, Banker {EA1}
Gifts: Iron Constitution, Rubbery Bones, Young Entrepreneur
Flaw: Dependent Relative
Aligance:
Actions: 1 Mundane, 1 Miracle
Rank: Unaligned Hero, Karma: Alakast's Wielder (total: 32.0, spent: 27.0, free: 5.0)
Language: Selectuan

Flaws, Gifts and Aligences

XX (Allegiance: Alignment)

The character follows the Moral code of XX. {NOTE players are not expect to follow this but can have a different PoV? on what it means to be this Alignment, just like political parties they cover a very broad range of values}

Alakast's Wielder (Aligence)

The character is the Wielder of the the Quarterstaff Alakast given to him by an Angel in a dream. The staff is made of a pure white hard wood, it has runes caved alone it's length, and it's end are bound in a silvery metal. The Quarterstaff has a strong spirital aura of it's own.

The character has gained the following features:

Cost: Aligence

Assembly Code (Gift)

The character can build things at an alarming rate, out of scrap or whatever is lying about. Something that would normally take 2 months to build (for an average craftsman) would take the character 2 hours. The down-side is that while initially effective, the constructed item is not at all durable - and increasinglt likely to fail after one or two uses.

Brew Potion (Gift)

The character can now brew any potion using 1st to 4th level Clerical Spells and also most Alchemical bombs etc.

Cost: 6kp

Cast Spells (Gift)

The character can cast upto 6 DnD? 1st to 4th level Clerical Spells by spending one Realm Miracle Point. This point does not recharge until the dawn the next day but the unused spells slots vanish.

Cost: Aligence

Dependent Relative (Flaw)

If this action is used in a way that is approprate the character can gain a miracle point. Example - stopping to help you brother whist the bad guy gets away get you 1 MP.

Iron Constitution (Gift)

Vinicent is not affected as much as others by Drug, Posions and adverse environmental conditions.

Cost: Starting Gift

Mass Heal (Gift)

Heal all the Party (5 people times Realm +1) of their top two wounds slots of damage by spending one Realm Miracle Point. Only works on the Prime Material.

Cost: Aligence

Rubber Bones (Gift)

Vinicent Bones are unresnobly flexable. He can almost flow through the smallest gaps and stretch his arms unaterally far.

Cost: Starting Gift

Young Entrepreneur (Gift)

The Vinicent is thought of as a young and sucessful merchant and people forget his fathers convicted of fraud. People will assume that his Brewing business is doing well and will want to trade with him. He has full access to Merchant Guild offices (but he will be asked for fees).

Cost: 3kp

Equipment (Carried)

Equipment (Backpack)

Wearing tunic, fine woollen shirt, wax jacket, fine leather short trousers, chest hair, sensible shoes, backpack with belongings in it

Equipment (HOME)

Bounty (Carried)

Bounty (Backpack)

Bounty (HOME)

Money

ACCOUNTS

Personal
10GP

Geverey
280 Gold 80 Plat 30 Silver "Plus a lot with Yarwood" (Mimic, in the Inn in the Cauldron) 1GP / Week - (arrangement = 1 chicken a day)

Notes

NOTES

Wounds

Annoyance (5) : O O O O O
Surface   (2) : O O
Serious   (1) : O
Deadly    (1) : O

Karma Spends

  1. 04 Jan 2005 - Creation: Iron Constitution, Rubber Bones and Dependent Relative
  2. 15 Feb 2005 - 2x AMPs (6pts), Young Entrepreneur (3pts) - Karma -9 (-9.0)
  3. 29 Mar 2006 - Brew Stinky Potion of Gagging (6pts) - Karma -6 (-15.0)
  4. 26 Apr 2006 - 1x Aspect(9pts), The Assembly Code(3pts) - Karma -12 (-27.0)

Adventures

  1. 18 Jan 2005 - CavesAndCrawlers201 - Betting against luck - Karma +3 (3.0)
  2. 25 Jan 2006 - CavesAndCrawlers202 - Stealing Beauty - Karma +3 (6.0)
  3. 08 Feb 2006 - CavesAndCrawlers203 - Bouncing Baboons - Karma +3 (9.0)
  4. 15 Feb 2006 - CavesAndCrawlers204 - Rolls and Scrolls - Karma +3 (12.0)
  5. 22 Feb 2006 - CavesAndCrawlers205 - Plots and Holes - Karma +3 (15.0)
  6. 08 Mar 2006 - CavesAndCrawlers206 - Whips and Chains - Karma +1 (16.0)
  7. 15 Mar 2006 - CavesAndCrawlers207 - Daylight Explodes - Karma +2 (18.0)
  8. 22 Mar 2006 - CavesAndCrawlers208 - Body of Evidence - Karma +2 (20.0)
  9. 29 Mar 2006 - CavesAndCrawlers209 - Goblin Postal Service - Karma +3 (23.0), tMP +1
  10. 05 Apr 2006 - CavesAndCrawlers210 - Four Out of Five Can't be Wrong - Karma +2 (25.0)
  11. 12 Apr 2006 - CavesAndCrawlers211 - Gone Fishing - Karma +1 (26.0)
  12. 19 Apr 2006 - CavesAndCrawlers212 - In the darkness bind them - Karma +1 (27.0)
  13. 26 Apr 2006 - CavesAndCrawlers213 - Rope and Mirrors - Karma +1 (28.0)
  14. 03 May 2006 - CavesAndCrawlers214 - By Earth, Fire, Air, Metal and Wood ... - Karma +1 (29.0)
  15. 10 May 2006 - CavesAndCrawlers215 - To Hell and back again - Karma +1 (30.0)
  16. 17 May 2006 - CavesAndCrawlers216 - Good food and blocked passageways - Karma +1 (31.0)
  17. 24 May 2006 - CavesAndCrawlers217 - Directed Routes - Karma +1 (32.0)

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Last edited May 25, 2006 12:35 pm by DaveF (diff)
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