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Arthur Hargreve (MattS)

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General

Race: Human, Size: Medium, Alignment: Lawful Good, Vision: Normal, Speed: Walk 20'

Classes: Fighter3, Effective Level: 3, Hit Points: 34

Languages: Common, Dwarven, Literacy

Description

Height: 6' 4", Weight: 156 lbs., Gender: Male

Eyes: , Hair: , , Skin:

Dominant Hand: Right, Quirks: , , Speech style: , Quotable:

Stats

STR: +3 (17), DEX: +0 (11), CON: +2 (14), INT: +1 (12), WIS: +0 (10), CHA: +0 (10),

Initiative: +4, BAB: +3, Melee tohit: +6, Ranged tohit: +3

Fortitude: +5, Reflex: +1, Will: +1

Armour

Defence Value = +1
Damage AC = +0
AC = 14

Skills

Appraise: +1 (0.0,INT)
Balance: -4 (0.0,DEX)
Bluff: +0 (0.0,CHA)
Climb: +3 (4.0,STR)
Concentration: +2 (0.0,CON)
Craft (Stonemasonry): +2 (1.0,INT)
Craft (Untrained): +1 (0.0,INT)
Diplomacy: +0 (0.0,CHA)
Disguise: +0 (0.0,CHA)
Escape Artist: -4 (0.0,DEX)
Forgery: +1 (0.0,INT)
Gather Information: +0 (0.0,CHA)
Handle Animal: +2 (2.0,CHA)
Heal: +1 (1.0,WIS)
Hide: -4 (0.0,DEX)
Intimidate: +2 (2.0,CHA)
Jump: +3 (4.0,STR)
Listen: +0 (0.0,WIS)
Move Silently: -4 (0.0,DEX)
Perform: +0 (0.0,CHA)
Ride: +2 (2.0,DEX)
Search: +2 (1.0,INT)
Sense Motive: +0 (0.0,WIS)
Spot: +1 (1.0,WIS)
Survival: +0 (0.0,WIS)
Swim: -1 (3.0,STR)
Use Rope: +0 (0.0,DEX)
Wilderness Lore: +0 (0.0,WIS)

Feats

Blind Fight: In melee, every time you miss because of concealment, you can reroll your miss chance percentile roll one time to see if you actually hit.; Improved Initiative: You get a +4 bonus on initiative checks.; Power Attack: On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. This number may not exceed your base attack bonus.; Toughness (1x): You gain +3 hit points.; Weapon Focus (Greatsword): You gain a +1 bonus on all attack rolls you make using the selected weapon.; Armor Proficiency (Heavy): When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.; Armor Proficiency (Light): When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.; Armor Proficiency (Medium): When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.; Martial Weapon Proficiency: Choose a type of martial weapon. You understand how to use that type of martial weapon in combat.; Shield Proficiency: You can use a shield and take only the standard penalties.; Simple Weapon Proficiency: You make attack rolls with simple weapons normally.;

Special Abilities

;

Templates

Combat

Grapple: +6, Melee: +6, Ranged: +3

Unarmed attack: to hit: +6, damage: 1d3+3, critical: 20/x2

Greatsword (Medium): to hit: +7, damage: 1d10+4, critical: 19-20/x2

Special Abilities

Equipment

Greatsword (Medium) 1 7lbs Scale Mail 1 30lbs

Total weight caried: , Current load: Light

Encumbrance Light: 86, Medium: 173, Heavy: 260

Full Description

Background

Notes

Character Sheet Notes

Created using PCGen 5.7.13 on 28-Jan-2005

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Last edited January 28, 2005 5:16 pm by DaveF (diff)
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