Arthur Hargreve (MattS)
- NB: This page has been auto-generated, please do not modify on the Wiki Site
General
Race: Human,
Size: Medium,
Alignment: Lawful Good,
Vision: Normal,
Speed: Walk 20'
Classes: Fighter3, Effective Level: 3, Hit Points: 34
Languages: Common, Dwarven, Literacy
Description
Height: 6' 4",
Weight: 156 lbs.,
Gender: Male
Eyes: , Hair: , , Skin:
Dominant Hand: Right, Quirks: , , Speech style: , Quotable:
Stats
STR: +3 (17),
DEX: +0 (11),
CON: +2 (14),
INT: +1 (12),
WIS: +0 (10),
CHA: +0 (10),
Initiative: +4, BAB: +3, Melee tohit: +6, Ranged tohit: +3
Fortitude: +5, Reflex: +1, Will: +1
Armour
- Defence Value = +1
- Damage AC = +0
- AC = 14
Skills
- Appraise: +1 (0.0,INT)
- Balance: -4 (0.0,DEX)
- Bluff: +0 (0.0,CHA)
- Climb: +3 (4.0,STR)
- Concentration: +2 (0.0,CON)
- Craft (Stonemasonry): +2 (1.0,INT)
- Craft (Untrained): +1 (0.0,INT)
- Diplomacy: +0 (0.0,CHA)
- Disguise: +0 (0.0,CHA)
- Escape Artist: -4 (0.0,DEX)
- Forgery: +1 (0.0,INT)
- Gather Information: +0 (0.0,CHA)
- Handle Animal: +2 (2.0,CHA)
- Heal: +1 (1.0,WIS)
- Hide: -4 (0.0,DEX)
- Intimidate: +2 (2.0,CHA)
- Jump: +3 (4.0,STR)
- Listen: +0 (0.0,WIS)
- Move Silently: -4 (0.0,DEX)
- Perform: +0 (0.0,CHA)
- Ride: +2 (2.0,DEX)
- Search: +2 (1.0,INT)
- Sense Motive: +0 (0.0,WIS)
- Spot: +1 (1.0,WIS)
- Survival: +0 (0.0,WIS)
- Swim: -1 (3.0,STR)
- Use Rope: +0 (0.0,DEX)
- Wilderness Lore: +0 (0.0,WIS)
Feats
Blind Fight: In melee, every time you miss because of concealment, you can reroll your miss chance percentile roll one time to see if you actually hit.;
Improved Initiative: You get a +4 bonus on initiative checks.;
Power Attack: On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. This number may not exceed your base attack bonus.;
Toughness (1x): You gain +3 hit points.;
Weapon Focus (Greatsword): You gain a +1 bonus on all attack rolls you make using the selected weapon.;
Armor Proficiency (Heavy): When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.;
Armor Proficiency (Light): When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.;
Armor Proficiency (Medium): When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.;
Martial Weapon Proficiency: Choose a type of martial weapon. You understand how to use that type of martial weapon in combat.;
Shield Proficiency: You can use a shield and take only the standard penalties.;
Simple Weapon Proficiency: You make attack rolls with simple weapons normally.;
Special Abilities
;
Templates
Combat
Grapple: +6, Melee: +6, Ranged: +3
Unarmed attack:
to hit: +6,
damage: 1d3+3,
critical: 20/x2
Greatsword (Medium):
to hit: +7,
damage: 1d10+4,
critical: 19-20/x2
Special Abilities
Equipment
Greatsword (Medium) 1 7lbs
Scale Mail 1 30lbs
Total weight caried: , Current load: Light
Encumbrance Light: 86, Medium: 173, Heavy: 260
Full Description
Background
Notes
Character Sheet Notes
- Created using PCGen 5.7.13 on 28-Jan-2005