[Home]RqDodge

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RuneQuest

RQ3 Dodge

Agility skill modifiers apply. Base chance 05%.

A skillful dodgeris rarely where the blow falls. A successful dodge roll means that the adventurer will not be hit by the attack he is dodging. An adventurers Dodge ability is decreased by 1% for each point of encumberance carried.

Dodge takes no time when used against a hand to hand melee attack. It takes an entire melee round when used against missile attacks , and cannot be used during strike ranks occupied with shooting a missile weapon.

An adventurer is normally limted to one attack and one parry per melee round. A dodge maybe substituted for one or the other.

In a melee round a Dodge works against all melee from one source, but must be roll against each attack. If the Dodge ability is over 100% then it may be split between two sources of attack, but each portion of the split must be equal and at least 50%.

A successful dodge against a normal successful melee attack means that the attack missed. However, a special Dodge roll is necessary against a special hit and a critical Dodge roll is necessary to avoid a critical hit. If the Defender fumbles his Dodge, then the attacker scores an automatic normal hit unless his rolled attack is better.


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Last edited December 31, 2002 3:42 pm by TimW (diff)
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