Trained: middle of 3d20 Skilled: highest of 3d20 |
Competent: middle of 3d20 Mastered: highest of 3d20 |
All Attributes or Skills are in one of Three States the following rolls are used
Untrained: lowest of 3d20 Competent: middle of 3d20 Mastered: highest of 3d20
State Roll + Level/2 + Attributes Mod >= Target Number
Target Number Test Type 5 Simple 10 Everyday 15 Effort Needed (Find a concelled door) 20 Hard (Find a magic trap) 25 Very Hard (disarm a magic trap)
All Attribute are in the Trained State unless the character is effected by Posions, Magic etc.
6 Standard DnD? type attributes: Str, Dex, Con, Int, Wis, Cha
Allocate: 1x Great, 2x Good, 2x Fair, 1x Mediocre
Value Mod
Legendary +4 Superb +3 Great +2 Good +1 Fair +0 Mediocre -1 Poor -2 Terrible -3
There are three classes: Warrior, Expert, Adept
Adept: get three skills at Trained all others are at Untrained, get three Powers (or Spells), they add there Charisma Mod to uses of powers per event. Roll Hit Die three times pick lowest at each level.
Expert: get four skils at Trained all others are at Untrained, get two Powers. Roll Hit Die three times pick middle at each level.
Warrior: get two Combat skill and two other Skills as Trained all others are at Untrained, get two powers. Roll Hit Die three times pick highest at each level.
Acrobatics = Str = Balance, Escape Artist, Tumble - Run, Jump, Climb, Swim
Combat (*) = Dex or Str = There is a combat skill for each Weapon, Dex for Missile, Str for melee types
Craft (*) = Str or Wiz = Appraise and or Construct stuff
Initiative = Dex = partial Sense Motive, the Improved Inititive feat
Know (Legends) = Int = Stories, Monsters, Artefacts Know (Mystical) = Int = Magic, Gods, Demon, Plates etc Know (Ordinary) = Int = Local Knowledge, History and Geography
Observe = Wiz = Do a Spot, Listen, Search etc
Perform = Cha = Sing, Orate, Entertain
Persuasion = Cha = Bluff, Disguise, Forgery, Diplomacy, Intimidate
Spellcraft = Cha = Use powers againgst others
Stealth = Dex = Hide, Move Silently, Sleight of Hand
Thief = Dex = Pickpockets, Lock pick, etc
All character get to use a Power per Event as the following:
Power Level level 1 2
1 1 2 2 3 2 1
Warrior:
/Level? 1/ Select one Power from: Power Attack - Attack as on Skill Level Less but do max Damage Soak Damage - Ignore the last damaging blow Uncanny Defence - Attack as Skill Level Less but increase AC by 5 Feat of Strength - Use Raw Strength at a Level Higher
Expert:
/Level? 1/ Focus Skill (*) - Use a Skill as one Skill level higher for next action, select skill Sneak Attack - Attack on suprised foe doing Max Damage
Adept:
/Level? 1/ Lay on Hands - do 1d8 healing Control or Turn Undead - Spellcraft Roll vs Undead Hits Spell: Light Spell: Detect Evil Spell: Detect Magic Spell: Detect Protection from Evil Spell: Hold Potal Spell: Magic Missile Spell: Read Languages Spell: Sheild Spell: Sleep Spell: Floating Disc Spell: Charm Person
Human:
Hit Dice is d10 Gain:
Dwarf
Hit Dice is d8 Gain: 'See in the Dark' Power or Can use Con at Skilled to resist Poisons etc Gain: one free Craft Skill at Trained
Elf
Hit Dice is d8 Gain: one free Knowledge skill at Trained Gain: one free Spell (Not need to be Adept to use this spell) or can use Skill Focus (Observe)
Halfling
Hit Dice is d6 Gain: Initiative or Observe Skill at Trained Gain: Skill Focus (Stealth) Power Gain: can use any Attribute at Skilled to resist Magic Effects.
See DandD? but basically - All Small Weapons do d4 (ie dagger), All medium Weapons do d6 (ie sword) , All Large Weapons do d8 (ie Great Sword).
Each round a character can move or attack or use a power. If the character move at the same time as attacking or using a power then Lower the Skill level by one. Lower than Untrained can't attack.
Untrained low 3d20 or (^3d20^) Trained mid 3d20 or (!3d20!) (see: MidThreeD20) Skilled top 3d20 or (v3d20v)
Value Mod 3-18 Perc
Legendary +4 Superb +3 18+ 98-100 Great +2 16-17 91-97 Good +1 13-15 71-90 Fair +0 9-12 31-70 Mediocre -1 6- 8 11-30 Poor -2 4- 5 4-10 Terrible -3 3 or less 1- 3
Attribute Table Score Modifier Dice Rating 0 -4 Subhuman 1-2 (2) -3 Feeble 3-5 (5) -2 Poor 6-8 (8) -1 Fair 9-11 (10) 0 Typical 12-14 (12) +1 Good 15-17 (15) +2 Exceptional 18-20 (20) +3 Remarkable 21-25 (25) +4 Meta-Human 26-30 (30) +5 Super-Human 31+ +6 Godlike
Level 1 Gain or Increase a Class Feature 2 Gain or Increase a Race Feature 3 Increase a Skill State 4 Increase an Attribute by one level 5 Gain or Increase a Class Feature 6 Gain or Increase a Race Feature 7 Increase a Skill State 8 Increase an Attribute by one level 9 Gain or Increase a Class Feature 10 Gain or Increase a Race Feature 11 Increase a Skill State 12 Increase an Attribute by one level 13 Gain or Increase a Class Feature 14 Gain or Increase a Race Feature 15 Increase a Skill State 16 Increase an Attribute by one level 17 Gain or Increase a Class Feature 18 Gain or Increase a Race Feature 19 Increase a Skill State 20 Increase an Attribute by one level 21 Gain or Increase a Class Feature 22 Gain or Increase a Race Feature 23 Increase a Skill State 24 Increase an Attribute by one level 25 Gain or Increase a Class Feature 26 Gain or Increase a Race Feature 27 Increase a Skill State 28 Increase an Attribute by one level
Power level 1 2 3 4 5 1 1 2 2 3 2 1 4 2 2 5 2 2 1 6 3 2 2 7 3 2 2 1 8 3 3 2 2 9 3 3 2 2 1 10 4 3 3 2 2