Vinicent D'Lerios (AdrianW)
Description
Family Background
Very well-to-do upper middle class banking family, very aware of their status, but fallen on hard times since Father was (wrongly) convicted of fraud after the war ("The money was just resting in his account").
[Manly D'Lerios] (brother) working down mines. Cupcake D'Lerios (sister) is a well known seamstress, apparently.
More at http://www.orcear.co.uk/component/option,com_docman/task,cat_view/gid,14/Itemid,27/
- Age: AGE, Alignment: ALIGNMENT, Profession: Brewer, Race: Human, Background: Banker, Feat: Iron Constitution, Rubber Bones
- Aspect: 1 / 4 AMPs {EA0+mp} - Matrix like effects
- Realm (Prime Material): 0 / 1 RMPs - Spells
- Skills: Brewer {EA1}, Banker {EA1}
- Gifts: Iron Constitution, Rubbery Bones, Young Entrepreneur
- Flaw: Dependent Relative
- Aligance:
- Actions: 1 Mundane, 1 Miracle
- Rank: Unaligned Hero, Karma: Alakast's Wielder (total: 32.0, spent: 27.0, free: 5.0)
- Language: Selectuan
Flaws, Gifts and Aligences
XX (Allegiance: Alignment)
- The character follows the Moral code of XX. {NOTE players are not expect to follow this but can have a different PoV? on what it means to be this Alignment, just like political parties they cover a very broad range of values}
Alakast's Wielder (Aligence)
- The character is the Wielder of the the Quarterstaff Alakast given to him by an Angel in a dream. The staff is made of a pure white hard wood, it has runes caved alone it's length, and it's end are bound in a silvery metal. The Quarterstaff has a strong spirital aura of it's own.
- The character has gained the following features:
- control of Realm (Prime Material) at level 0 {Hence can do a KnowMiracle on the Prime Material}
- a Realm (Prime Material) Miracle Point {Hence can spend it to do a GhostMiracle on the Prime Material}
- Mass Heal
- Cast Spells
- Cost: Aligence
Assembly Code (Gift)
- The character can build things at an alarming rate, out of scrap or whatever is lying about. Something that would normally take 2 months to build (for an average craftsman) would take the character 2 hours. The down-side is that while initially effective, the constructed item is not at all durable - and increasinglt likely to fail after one or two uses.
Brew Potion (Gift)
- The character can now brew any potion using 1st to 4th level Clerical Spells and also most Alchemical bombs etc.
- Cost: 6kp
Cast Spells (Gift)
- The character can cast upto 6 DnD? 1st to 4th level Clerical Spells by spending one Realm Miracle Point. This point does not recharge until the dawn the next day but the unused spells slots vanish.
- Cost: Aligence
Dependent Relative (Flaw)
- If this action is used in a way that is approprate the character can gain a miracle point. Example - stopping to help you brother whist the bad guy gets away get you 1 MP.
Iron Constitution (Gift)
- Vinicent is not affected as much as others by Drug, Posions and adverse environmental conditions.
- Cost: Starting Gift
Mass Heal (Gift)
- Heal all the Party (5 people times Realm +1) of their top two wounds slots of damage by spending one Realm Miracle Point. Only works on the Prime Material.
- Cost: Aligence
Rubber Bones (Gift)
- Vinicent Bones are unresnobly flexable. He can almost flow through the smallest gaps and stretch his arms unaterally far.
- Cost: Starting Gift
Young Entrepreneur (Gift)
- The Vinicent is thought of as a young and sucessful merchant and people forget his fathers convicted of fraud. People will assume that his Brewing business is doing well and will want to trade with him. He has full access to Merchant Guild offices (but he will be asked for fees).
- Cost: 3kp
Equipment (Carried)
- CARRIED
- Carrying a white staff (6ft - coutesey of the angelic figure - has writing and metal ends) - sparky. {see: Alakast above}
- Stout 16inch knife
Equipment (Backpack)
- Bedroll
- cheese, bread, apples, leather bottle of ale
- stout, sensible shoes
- knife
- throwing fork!
- thin leather poncho for rain protection
- One warm fine woolen shirt from my old tailor (gave the other to Manly)
- good socks
- Loadstone (?) for compass
- flint and tinder, leather falsk of lamp oil, small lamp, leather back pack
- medium pouches * 5 for collecting rare ingredients for brewing
- thin, light rope (50')
- 1 frying pan
- small flask brandy or other fortified stuff
- money belt
- brewing recipe book
- Leather hat.
- short bow and 10 arrows, with thin twine and gum to fletch more
- hankies (clean), small towel (clean, crisp, white)
- sewing kit
- pack of dates (or similar), plus dried fruit
- and jerky meat (or at least that how it was sold to me!)
Wearing tunic, fine woollen shirt, wax jacket, fine leather short trousers, chest hair, sensible shoes, backpack with belongings in it
Equipment (HOME)
Bounty (Carried)
Bounty (Backpack)
Bounty (HOME)
Money
- ACCOUNTS
- Personal
10GP
- Geverey
280 Gold
80 Plat
30 Silver
"Plus a lot with Yarwood" (Mimic, in the Inn in the Cauldron)
1GP / Week - (arrangement = 1 chicken a day)
Notes
- NOTES
Wounds
-
Annoyance (5) : O O O O O
-
Surface (2) : O O
-
Serious (1) : O
-
Deadly (1) : O
Karma Spends
- 04 Jan 2005 - Creation: Iron Constitution, Rubber Bones and Dependent Relative
- 15 Feb 2005 - 2x AMPs (6pts), Young Entrepreneur (3pts) - Karma -9 (-9.0)
- 29 Mar 2006 - Brew Stinky Potion of Gagging (6pts) - Karma -6 (-15.0)
- 26 Apr 2006 - 1x Aspect(9pts), The Assembly Code(3pts) - Karma -12 (-27.0)
Adventures
- 18 Jan 2005 - CavesAndCrawlers201 - Betting against luck - Karma +3 (3.0)
- 25 Jan 2006 - CavesAndCrawlers202 - Stealing Beauty - Karma +3 (6.0)
- 08 Feb 2006 - CavesAndCrawlers203 - Bouncing Baboons - Karma +3 (9.0)
- 15 Feb 2006 - CavesAndCrawlers204 - Rolls and Scrolls - Karma +3 (12.0)
- 22 Feb 2006 - CavesAndCrawlers205 - Plots and Holes - Karma +3 (15.0)
- 08 Mar 2006 - CavesAndCrawlers206 - Whips and Chains - Karma +1 (16.0)
- 15 Mar 2006 - CavesAndCrawlers207 - Daylight Explodes - Karma +2 (18.0)
- 22 Mar 2006 - CavesAndCrawlers208 - Body of Evidence - Karma +2 (20.0)
- 29 Mar 2006 - CavesAndCrawlers209 - Goblin Postal Service - Karma +3 (23.0), tMP +1
- 05 Apr 2006 - CavesAndCrawlers210 - Four Out of Five Can't be Wrong - Karma +2 (25.0)
- 12 Apr 2006 - CavesAndCrawlers211 - Gone Fishing - Karma +1 (26.0)
- 19 Apr 2006 - CavesAndCrawlers212 - In the darkness bind them - Karma +1 (27.0)
- 26 Apr 2006 - CavesAndCrawlers213 - Rope and Mirrors - Karma +1 (28.0)
- 03 May 2006 - CavesAndCrawlers214 - By Earth, Fire, Air, Metal and Wood ... - Karma +1 (29.0)
- 10 May 2006 - CavesAndCrawlers215 - To Hell and back again - Karma +1 (30.0)
- 17 May 2006 - CavesAndCrawlers216 - Good food and blocked passageways - Karma +1 (31.0)
- 24 May 2006 - CavesAndCrawlers217 - Directed Routes - Karma +1 (32.0)