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: Copyright 2001-2003 David Allan Finch, All Rights Reserved |
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: Copyright 2001-2003 David Allan Finch, All Rights Reserved - Original Version : Copyright 2007 David Allan Finch, All Rights Reserved - More Corrections |
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: Each Attributes has black dots http://imhefwww.epfl.ch/lmf/ERCOFTAC/images/bluedot.gif+in (bX) and white dots http://imhefwww.epfl.ch/lmf/ERCOFTAC/images/whitedot.gif+in (wX). Normally the total white and black dots equals 5. The Black dots are positive values and the whites are negative. |
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: Each Attributes has black dots http:/images/bluedot.gif+in (bX) and white dots http:/images/whitedot.gif+in (wX). The total white and black dots always equals 5. The Black dots are positive values and the whites are negative. : The notation (b3w2) is the same as line of dots http:/images/bluedot.gif+in http:/images/bluedot.gif+in http:/images/bluedot.gif+in http:/images/whitedot.gif+in http:/images/whitedot.gif+in which are easier to read. : [For example with Size the black dots are how large a creature is and the 'opposite' white dots are how small it is. So a large whale would have Size http:/images/bluedot.gif+in http:/images/bluedot.gif+in http:/images/bluedot.gif+in http:/images/bluedot.gif+in http:/images/bluedot.gif+in (b5w0) and a seagull http:/images/whitedot.gif+in http:/images/whitedot.gif+in http:/images/whitedot.gif+in http:/images/whitedot.gif+in http:/images/whitedot.gif+in (b0w5)] : To roll a test all Player Characters roll a number of standard six sided dice equal to either the positive black dots or negative white dots depending on the situation. For each positive dot a character may have a positive trait and for each negative dot a character may have a fault. ie :::: Size: http:/images/bluedot.gif+in http:/images/whitedot.gif+in http:/images/whitedot.gif+in http:/images/whitedot.gif+in http:/images/whitedot.gif+in (b1w4) Heavy for Size, Easily Knocked Down |
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: [For example with Size the black dots are how large a creature is and the 'opposite' white dots are how small it is. So a large whale would have Size http://imhefwww.epfl.ch/lmf/ERCOFTAC/images/bluedot.gif+in http://imhefwww.epfl.ch/lmf/ERCOFTAC/images/bluedot.gif+in http://imhefwww.epfl.ch/lmf/ERCOFTAC/images/bluedot.gif+in http://imhefwww.epfl.ch/lmf/ERCOFTAC/images/bluedot.gif+in http://imhefwww.epfl.ch/lmf/ERCOFTAC/images/bluedot.gif+in (b5w0) and a seagull http://imhefwww.epfl.ch/lmf/ERCOFTAC/images/whitedot.gif+in http://imhefwww.epfl.ch/lmf/ERCOFTAC/images/whitedot.gif+in http://imhefwww.epfl.ch/lmf/ERCOFTAC/images/whitedot.gif+in http://imhefwww.epfl.ch/lmf/ERCOFTAC/images/whitedot.gif+in http://imhefwww.epfl.ch/lmf/ERCOFTAC/images/whitedot.gif+in (b0w5)] |
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:::: (b1w4) Man, Mermaid |
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: [For example: Shinnyfins is swiming after another merman Scallyback. Shinnyfins has Swim of http://imhefwww.epfl.ch/lmf/ERCOFTAC/images/bluedot.gif+in http://imhefwww.epfl.ch/lmf/ERCOFTAC/images/bluedot.gif+in http://imhefwww.epfl.ch/lmf/ERCOFTAC/images/bluedot.gif+in http://imhefwww.epfl.ch/lmf/ERCOFTAC/images/whitedot.gif+in http://imhefwww.epfl.ch/lmf/ERCOFTAC/images/whitedot.gif+in (b3w2) and Scallyback has a Swim of http://imhefwww.epfl.ch/lmf/ERCOFTAC/images/bluedot.gif+in http://imhefwww.epfl.ch/lmf/ERCOFTAC/images/bluedot.gif+in http://imhefwww.epfl.ch/lmf/ERCOFTAC/images/bluedot.gif+in http://imhefwww.epfl.ch/lmf/ERCOFTAC/images/bluedot.gif+in http://imhefwww.epfl.ch/lmf/ERCOFTAC/images/whitedot.gif+in (b4w1). As Scallyback is an NPCs the referee sets the challenge at 4 times 3 or 12. So to keep up with Scallyback, Shinnyfins has to beat 12 on 3d6] |
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: [For example: Shinnyfins is swiming after another merman Scallyback. Shinnyfins has Swim of http:/images/bluedot.gif+in http:/images/bluedot.gif+in http:/images/bluedot.gif+in http:/images/whitedot.gif+in http:/images/whitedot.gif+in (b3w2) and Scallyback has a Swim of http:/images/bluedot.gif+in http:/images/bluedot.gif+in http:/images/bluedot.gif+in http:/images/bluedot.gif+in http:/images/whitedot.gif+in (b4w1). As Scallyback is an NPCs the referee sets the challenge at 4 times 3 or 12. So to keep up with Scallyback, Shinnyfins has to beat 12 on 3d6] |
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: If the Referee allows, when making a Test if a Character has a Positive Trait then the character may take an automatic 6s on a roll. When making Tests the Referee may require that Negative Traits become automatic 1s on a roll. : IE The Referee asks the Character above to Test the Size vers the Strength of the Wind or be knocked down. The Player asks for his Heavy for Size to be taken into account ie an auto 6 but the Referee counters with the character is Easily Knocked Down which would be a auto 1. Hence the character just makes a standard 1d6 roll. |
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: [IE a Size http:/images/bluedot.gif+in http:/images/bluedot.gif+in http:/images/whitedot.gif+in http:/images/whitedot.gif+in http:/images/whitedot.gif+in (b2w3) human attempting to get through a Size http:/images/bluedot.gif+in http:/images/whitedot.gif+in http:/images/whitedot.gif+in http:/images/whitedot.gif+in http:/images/whitedot.gif+in b1w4 pipe, rolls 3d6 and must beat (w4 times 3) 12.] |
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: get in to a Fight. Shinnyfin needs to beat Swim 3b plus Size w3 time 3, hence a target of 18. Without spending some of his Twinkle points Shinnyfins can't hit Scallyback. If Scallyback then attacks, his attack value is Fight 1b or 3 which Shinnyfin needs to defend with Swim 2b plus Size w3 or 5d6, hence Scallyback can also never hit Shinnyfins. This iswhy most mermaid fights end up as normaly nothing more that hissing and slapping fits unless one of them wants to use Twinkle or Beauty powers.] |
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: get in to a Fight. Shinnyfin needs to beat Swim http:/images/bluedot.gif+in http:/images/bluedot.gif+in http:/images/bluedot.gif+in (b3) plus Size http:/images/whitedot.gif+in http:/images/whitedot.gif+in http:/images/whitedot.gif+in (w3) time 3, hence a target of 18. Without spending some of his Twinkle points Shinnyfins can't hit Scallyback. If Scallyback then attacks, his attack value is Fight 1b or 3 which Shinnyfin needs to defend with Swim 2b plus Size w3 or 5d6, hence Scallyback can also never hit Shinnyfins. This iswhy most mermaid fights end up as normaly nothing more that hissing and slapping fits unless one of them wants to use Twinkle or Beauty powers.] |
(bX) and white dots
(wX). The total white and black dots always equals 5. The Black dots are positive values and the whites are negative.
which are easier to read.
(b5w0) and a seagull
(b0w5)]
(b1w4) Heavy for Size, Easily Knocked Down
(b0w5) Ant, Bird, Mouse
(b1w4) Cat, Dog, Seal
(b2w3) Man, Mermaid
(b3w2) Shark, Dolphin, Horse
(b4w1) Motor Boat, Killer Whale, Elephant, House
(b5w0) Tanker, Humpback Whale
(b0w5)
(b1w4)
(b2w3)
(b3w2)
(b4w1)
(b5w0)
(b0w5)
(b1w4)
(b2w3)
(b3w2)
(b4w1)
(b5w0)
(b0w5)
(b1w4) Man, Mermaid
(b2w3)
(b3w2)
(b4w1)
(b5w0)
(b0w5)
(b1w4)
(b2w3)
(b3w2)
(b4w1)
(b5w0)
(b0w5)
(b1w4)
(b2w3)
(b3w2)
(b4w1)
(b5w0)
(b3w2) and Scallyback has a Swim of
(b4w1). As Scallyback is an NPCs the referee sets the challenge at 4 times 3 or 12. So to keep up with Scallyback, Shinnyfins has to beat 12 on 3d6]
(b2w3) human attempting to get through a Size
b1w4 pipe, rolls 3d6 and must beat (w4 times 3) 12.]
Fight:
(b2w3)
Swim:
(b2w3)
Size:
(b2w3)
Scallyback
Fight:
(b1w4)
Swim:
(b3w2)
Size:
(b2w3)
(b3) plus Size
(w3) time 3, hence a target of 18. Without spending some of his Twinkle points Shinnyfins can't hit Scallyback. If Scallyback then attacks, his attack value is Fight 1b or 3 which Shinnyfin needs to defend with Swim 2b plus Size w3 or 5d6, hence Scallyback can also never hit Shinnyfins. This iswhy most mermaid fights end up as normaly nothing more that hissing and slapping fits unless one of them wants to use Twinkle or Beauty powers.]