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The 'Chop Chop' Role Playing Game

by DaveF

A Quick Game System

Game Measures

When it is needed a character's stats can be measured with the following values

           SKILL             HEALTH       SANITY       WEALTH
           Not Possible       Dead         Catatonic    Bankrupt
           Unskilled            Injured       Shocked      Poor
           Trained            Normal         Stable       Average
           Master             Protected    Stoic        Rich
           Superhero          Invulnerable Unshakable   Billionaire

Character Creation

A standard Character has 4 build points to spend:

Specific Skill

Profession

Note: generally the primary skill for the profession is counted as mastered any other skill that are relevant count as trained.

Hero Points

Special Abilities or Powers

Ability = things that you should be able to do assume x is possible; ie hear or see outside the normal or jump better than normal

Power = things that are impossible without magic, divine help or a great leap in technology; ie throw a fireball, put some to sleep, see through time, read minds

Possessions

All characters have items, and homes appropriate for their profession but the referee may declare that they are not available. For example: soldiers may have an Assault rifle but you can't just carry it about off duty, but it is possible for you to have one stored away somewhere where you can get to it. Those character with no profession are assumed to be living in a student digs, at there parents or in a flop house with very limited cash and possessions.

Task Resolution

All tasks are resolved as the referee sees fit. With one or all of the following methods used:
Referee Fiat - I think about it, take into account your profession or skill and then just say 'yes', 'no', 'it take times' or 'you need tools' - for example.
Ability Karma - I will roll a dice 3dF (that is one with -1,0,+1 on there sides) using lowest roll for unskilled; middle roll for trained or some ability; highest roll for mastered. -1 will be fail, 0 is success and +1 is good success. For Example - A Priest would have Mastered Theology but only be Skilled at Historical Knowledge but completely Unskilled at Sneaking.
Resource Spend: To do it costs a hero point, you take damage, gain insanity, use your an ability, spend cash etc.

Life, Madness and Money

If a character is injured, mentally attacked or spends outside there ability then their stat will be reduced by one.

For example:
a character buys a car but can't get credit as they fail to make a Wealth Task. Then its wealth stats is reduced.

Recovery

A character Wealth stat recovers at 1 level per year up to their original max.


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Edited July 29, 2008 2:22 pm by DaveF (diff)
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