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Ref: MedievalGame - Summary of the Gap
- LucieW? edited by DaveF
- from Al's tower the group decided to investigate the village - fought with lots of spiders and large beetle things but basically managed to free at least some of the Hemnat and Humans working as slaves in the village. The Humans and Hemnat then start walking home.
- The go to the GolderCitadel? - see lots of spiders try to sneak into the citadel and get arrested. J_Hanna and TraceBe (at least) get rounded up and are going to be decapitated when ChlLak? and ShyLone? came and rescued us with some rather spectacular handgrenade action and we had to leap out the back window to escape (telepathic spiders). We went to ground in the sewers and upon following the sewers came across the resistance headquarters who we promised to help rid themselves of the spider menace in return for them looking for the locket for us. We then windwalked to just outside our home town - when we went in everything was kind of grey ash but we moved the remains of the standing stone back to its original position before moving into the Henmat empire looking for the suplies needed to get rid of the spiders. we walked for several weeks in total - stopping in villages where J_Hanna's tales were much appreciated, we managed to restock on several items we were running low on, Valdermere and Tyr went off to fairy land, we met up with two people who were reporting back to the authorities about the encroachment of the greyness so we travelled with them the rest of the way, TraceBe managed to work out that some people glowed more then others (we do a little having gone through the vision thing back in the mountains), and we came across "happy beer" in a town not far out of the big city we were aiming for.
- Once we got to the city we found a place to stay in the Earth quarter (the elderberry) and then reported to the council - one of which was the suspected evil main guy from our home town - so we left out quite a bit about where we'd been and what we'd done just in case. TraceBe got himself a job following up his training, and lost a lot of his ornaments to be able to afford some more useful things. ShyLone? got himself some more armour, JaHanna? and Krayon went and ordered large quantities of herbs etc from the list and used up most of the money for about half the quantities and some things missing altogether. Got an appointment for the morning with a hard to get hold of apothicary(?) for some of the rarer substances. In the evening windwalked back to the balcony of the rebels hideout in the citadel to give them what we'd got so far and to get some money off them - actually got a case of jewelry instead of money. Next day did the reporting as I said above and saw hard to reach apothecary - asked him about the hard to get bits - he told J_Hanna about SkullWalker? and pub he hangs out in sometimes and obviously has a spirit helper or someting similar - said come back tommorrow for everything else. Went back the next day and picked up the stuff from him and paid for that - also picked up more from the regular stores. Scouted out the pub and made contact with skullwalker. He said he would help but we'd need to collect the bones and blood needed for the recipe ourselves and then deliver it to him - then he would make it up for us. Next day Krayon was murdered on orders from .. ... (can't remember name - generally referred to as dead man walking) and so we tell him so and then get attacked lots so we leave the town forceably (spiders that look like humans but don't move like them) and wind walk to the bottom of the cliff where we collect some skulls.
- We took the stuff to the GoldernCitadel? and asked about the necessity of the skullwart ingredient - and then we went to the OldCitadel where ChlLak? is from and tried to see of there is anyway of the items working without the decendant i.e. Krayon being present - so such luck of course so we've worked out where a cousin is for Valdermere and a possible relation for Krayon but decided we won't fetch them until we need them as most Hemnat cannot cope with travel too well. We also spent time looking things up in the library with varied success. there was some discussion about spending some time walking towards the barren wastes so we can wind walk to where we stopped and spend less time travelling at any one point but decided to get the glasswhere from Al and the skullwart from skullwalker person first (then 1 less thing to do on our very long list) so wind walked back to TraceBe's rooms that go with the Job. Tried contacting SkullWalker?, apparently unsuccessfully but later get a message to meet him at the RuinedTower? we passed on one of our journeys at sundown - we go (I had to leave so I don't know what happened at the meeting).