D&D Varant: Middle 3D20
- In this version of DnD35e instead of rolling 1d20 for each 'test' you roll three and then pick the center value as your roll. This produces the same sort of bell curve as say using 3d6 but without all the messing around with rescaling and rebasing.
- For threats, crits and fubles there are several options. The simplest is to just say that the threat range is now the crit range, this reduces the chance of a crit on average but quick to work out. The second is to say that 18 or greater is a '20' on a threat roll and 17 or greater is a '19-20', 16 is '18-20', 15 is '17-20'. After that the probs no longer work correctly ;)
- The probs are:
mid20 Prob % of
TN Prob Eq or higher
%
1 0.725 100
2 2.075 99.275
3 3.275 97.2
4 4.325 93.925
5 5.225 89.6
6 5.975 84.375
7 6.575 78.4
8 7.025 71.825
9 7.325 64.8
10 7.475 57.475
11 7.475 50
12 7.325 42.525
13 7.025 35.2
14 6.575 28.175
15 5.975 21.6
16 5.225 15.625
17 4.325 10.4
18 3.275 6.075
19 2.075 2.8
20 0.725 0.725