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Simple Twenty Rules

The following rules follow the ideas of d20.

Basic Task Resolution System

These rules assume a standardized system for determining the success or failure of any given task. That system is:
           d20 + Modifiers vs. Target Number
The Modifiers and Target Number are determined by the type of task.

If the result of the d20 roll + the Modifiers equals or exceeds the Target Number, the test is successful. Any other result is a failure.

Characters

Background

All characters have a basic type:

Attributes

all characters have:
Allocate the following, 16 (+3), 14 (+2), 13 (+1), 12 (+1), 11 (0), 10 (0)

Saving Throws

Skills

allocate 6 times ( Background Modifier + Intelligence Modifier) points to following skills. Max 5 points per skill.

 (*)Appraise (INT)
 (*)Balance (DEX; ARMOR CHECK PENALTY)
 (*)Bluff (CHA)
 (*)Climb (STR; ARMOR CHECK PENALTY)
 (*)Craft (INT)
 (*)Diplomacy (CHA)
    Disable Device (INT; TRAINED ONLY)
    Disguise (CHA)
    Escape Artist (DEX; ARMOR CHECK PENALTY)
    Forgery (INT)
 (*)Gather Information (CHA)
    Handle Animal (CHA; TRAINED ONLY)
 (*)Heal (WIS)
 (*)Hide (DEX; ARMOR CHECK PENALTY)
    Innuendo (WIS; TRAINED ONLY)
 (*)Intimidate (CHA)
 (*)Intuit Direction (WIS; TRAINED ONLY)
 (*)Jump (STR; ARMOR CHECK PENALTY)
 (*)Knowledge (INT; TRAINED ONLY)
 (*)Listen (WIS)
 (*)Move Silently (DEX; ARMOR CHECK PENALTY)
    Open Lock (DEX; TRAINED ONLY)
 (*)Perform (CHA)
    Pick Pocket (DEX; TRAINED ONLY; ARMOR CHECK PENALTY)
 (*)Profession (WIS; TRAINED ONLY)
    Read Lips (INT; TRAINED ONLY; ROGUE ONLY)
 (*)Ride (DEX)
 (*)Search (INT)
 (*)Sense Motive (WIS)
 (*)Spot (WIS)
 (*)Swim (STR)
    Tumble (DEX; TRAINED ONLY; ARMOR CHECK PENALTY)
 (*)Use Rope (DEX)
    Wilderness Lore (WIS)

Hit Points

All characters (and some items) have a certain number of hit points. Hit points represent a character's luck, health, and basic physical condition.

    HP = 10 + Background Modifier + Constution Modifier

Combat Skills

Melee Attack: Background Modifier + Strength Modifier
Range Attack: Background Modifier + Dexterity Modifier
Defence TN: 10 + Background Modifier + Dexterity Modifier
Initiative: Background Modifier + Wisdom Modifier

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Edited October 5, 2004 10:08 pm by Sarum (diff)
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