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Simple Twenty Rules
- The following rules follow the ideas of d20.
Basic Task Resolution System
- These rules assume a standardized system for determining the success or failure of any given task. That system is:
- d20 + Modifiers vs. Target Number
- The Modifiers and Target Number are determined by the type of task.
- If the result of the d20 roll + the Modifiers equals or exceeds the Target Number, the test is successful. Any other result is a failure.
Characters
Background
- All characters have a basic type:
- Arty: +2 on Artistic and Charasmic skills
- Boffin: Gain +2 on all Knowledge skills
- Jock: +2 on Aglity skills, +1 on Attack, Defence, Initative
- Grunt: +2 on Attack, Defence, Initative and Survial skills
- Tealeaf: +2 on Thief skills, +1 on Attack, Defence, Initative
Attributes
- all characters have:
- Strength
- Dexterity
- Constution
- Intelligence
- Wisdom
- Charisma
- Allocate the following, 16 (+3), 14 (+2), 13 (+1), 12 (+1), 11 (0), 10 (0)
Saving Throws
- Fortitude: These saves measure a combatant's ability to stand up to massive physical punishment or attacks against a combatant's vitality and health. Apply a combatant's Constitution modifier to a combatant's Fortitude saving throws.
- Reflex: These saves test a combatant's ability to dodge attacks. Apply a combatant's Dexterity modifier to a combatant's Reflex saving throws.
- Will: These saves reflect a combatant's resistance to mental influence and domination. Apply a combatant's Wisdom modifier to a combatant's Will saving throws.
Skills
- allocate 6 times ( 3 + Int Mod) to stand d20 skills.
Combat Skills
- Melee Attack: Background Mod + Strength Mod
- Range Attack: Background Mod + Dexterity Mod
- Defence: Background Mod + Dexterity Mod
- Initiative: Background Mod + Wisdom Mod