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Bushido Caste and Professions List


Special Cases

Some types of characters have extra bonus skills etc

Female

Bonus skills

[Bugei]: [Tantojutsu (Dagger Fighting)]


Caste

The Character's starting case gives them extra skills or bonus skills.

Kuge

Are the Nobles of Nipon.

Initial Skills

Bonus skills

[Fine Arts]: [Etiquette]

[Literacy Skills]: [Hiragana (Japanese Script)], [Katakana (Common Script)], [Kanji (Chinese Script)]

Buke

Are the Armed Aristocrats of Nipon.

Initial Goods

Only Samurai in Service

Good court garb

All Samurai
Good Samurai garb, Good winter garb
Ronin
Average Samurai garb, Average winter garb

Initial Skills

All
[Katakana (Common Script)] at (2 x WIT) + (10 x RF) + initial age
[Hiragana (Japanese Script)] at (2 x WIT) + (10 x RF)
+5 to [Kenjutsu (Sword Fighting)] score
[Kagaku (Court Dance)]
choice of 1 [Fine Art]

Only Samurai in Service
+5 to [Bajutsu (Horsemanship)] score
[Kanji (Chinese Script)] at 2x WIT

Bonus skills

[Bugei]:

[Fine Arts]: [Kagaku (Court Dance)], [Go], [Hawking], [Cha-no-yu (Tea Ceremony)]

[Literacy Skills]: [Hiragana (Japanese Script)], [Katakana (Common Script)]

Heimin

These are the Commoners of Nipon.

Initial Goods

Hyakusho(Farmer)
Average Peasant garb, Average winter garb, Stout staff (Bo), Straw hat (Kasa), Straw raincoat (mino)
Shokunin(Atisan)
Good Peasnat garb, Good winter garb, Set of tools for his craft
Akindo(Merchant)
Superior Peasant garb, Superior winter garb, Porters trunk, Strongbox

Initial Skills

All
[Katakana (Common Script)] at (2 x WIT) + (10 x RF) + initial age
[Dengaku (Popular Dance)]

Hyakusho
Farmer
choice of 1 [Practical Art]
choice of [Fishing] or [Hunting]
Shokunin
Artisan
choice of [Craft]
choice of 1 [Practical Art]
Akindo
Merchant
[Commerce]
[Hiragana (Japanese Script)] at (2 x WIT) + (10 x RF)
choice of 1 [Fine Art] or [Practical Art]

Bonus skills

[Bugei]: [Kamajutsu (Sickle Fighting)]

[Fine Arts]: [Dengaku (Popular Dance)]

[Practical Arts]: [Commerce] (Merchant), [Fishing], [Hunting]

[Literacy Skills]: [Katakana (Common Script)]


Professions

Bushi

Professional Warrior

Professional Summary Table

Attribute Modifiers
STR: +10, DFT: +10, SPD: +5, HLH: +15, WIT: -5, WIL: +0

Hit Point Die
Hit Point die: D10

Initial Skills
[Kenjutsu (Sword Fighting)]; [Kyujutsu (Bow)]; choice of any 2 [Bugei]; choice of 1 from [Yoroi-sei (Armory)], [Yumi-shi (Bowyer)], [Go], Musical Instrument, [Igaku (Physician)], [Hawking]. If character is in service add [Bajutsu (Horsemanship)].
Initial Goods
A bow of proper man-rating, choice of type; a quiver ; 4D6 arrows of any type of head; a weapon for each [Bugei].
Armour - add 1D3 to initial AC.
Notes
Any non-Buke choosing this profession gains 5 points of On

Bonus skills

[Bugei]: [Bajutsu (Horsemanship)], [Chikugo-jutsu (Siege Strategy)], [Hojojutsu (Binding)], [Iaijutsu (Fast Draw)], [Jittejutsu (Jitte Fighting)], [Kenjutsu (Sword Fighting)], [Kyujutsu (Bow)], [Naginatajutsu (Polearm Fighting)], [Ni-to-kenjutsu (Two Sword Fighting)], [Senjo-jutsu (Battle Strategy)], [Sojutsu (Spear Fighting)], [Yari-nage-jutsu (Javelin Throwing)]

[Fine Arts]: [Yoroi-sei (Armory)], [Yumi-shi (Bowyer)], [Hawking], [Heraldry]


Budoka

Martial Artist

Professional Summary Table

Attribute Modifiers
STR: +5, DFT: +10, SPD: +10, HLH: +10, WIT: 0, WIL: +0

Hit Point Die
Hit Point die: D10

Initial Skills
[Atemi-waza (Karate)]; [Jujutsu (Judo)]; choice of 1 [Bugei]; choice of 1 Bonus Skill; Choice of 1 [Practical Art]
Initial Goods
A weapon for each [Bugei].
Notes
Buke choosing this profession lose half of their Initial On

Bonus skills

[Bugei]: [Atemi-waza (Karate)], [Jojutsu (Jo-stick Fighting)], [Jujutsu (Judo)], [Kamajutsu (Sickle Fighting)], [Karumijutsu (Climbing and Leaping)], [Kusari-Jutsu (Flexable Weapons)], [Nunchaku-te (Nunchaku Fighting)], [Sai-te (Sai Fighting)], [Shurikenjutsu (Shuriken Throwing)], [Tonfa-te (Tonfa Fighting)]


Kantaimono

Entertainer was orginally in White Dwarf.

Professional Summary Table

Attribute Modifiers

STR: +5, DFT: +10, SPD: +10, HLH: +0, WIT: +10, WIL: +0

Hit Point Die

Hit Point die: d6

Ki Powers

Please Audience: A Focussed Power. The Entertainer can increase the On and ammount of coinage gained for a performance by up to the effect number. Current Ki is reduced by the effect number used.

Misdirect: A Focussed Power. The Entertainer can impose distractions on anybody. This can be used in combat, or when attempting to perform a hidden action. In combat the number of distractions imposed is up to the effect number, and these distractions may be saved against in the usual way. In hiding an action the effect number is subtracted from the WIT ST of the victim. in either case current Ki is reduced by the effect number used.

Memory: The Entertainer's KI is used as a BCS to remember a very impressive line of poetry, apt quotation, stunning riposte etc. E.g. a suitable quote may be enough to sway a Daimyo from an execution ordered in a moment of anger. Hopefully the GM will ensure that use of this power does contribute in a real fashion, and in the furtherance of the characters ends, but you never know for sure.

Performances

Are usually one of two kinds: improvised, impromtu exibitions usually given by the roadside; or planned rehearsed dramas performed in a theatre or home.

Roadside Performances: Gain On and copper pieces equal to the effect number of the appropriate art.

Theatre Performances: These are perfomances of pieces that first have to be learned. GM must assign a Task Point value to specific works. task points can be accumulated daily, with the appropriate skill or averaging of skills; a Noh Drama may have 100 Task Points, accumulated using average of [Monomane (Acting)] and [Kagaku (Court Dance)]. The Biwa part in same Drama may be 50 Task Points (accumulated in Biwa obviously). Individual dramas, and the various parts in them, must be learned seperately. Once learned they can be performed at any time and will earn the Entertainers On and cash, in coppers, as follows: (Total Task Points for all parts/100 + Total effect numbers of all performers) x Level of troupe leader. Costs are: between 1 and 5 silvers for the theatre, and a copper per level per for each performer.

Sleight of Hand: Entertainers can palm small objects etc. with a DFT ST. The effect number, positive or negative, is subtracted from the viewers WIT ST, but viewers only get a ST if they are watching the entertainer closely to try and see how it is being done.

Budo for Entertainers

Budo is earned from combat as usual, as well as from performances.

Roadside Performance: Budo earned .1 x Entertainer's level

Theatre Performance: Budo earned .5 x Entertainer's level

Sleight of Hand: As Roadside Performance unless it it used to advance him significantly in the campaign when it's as a Theatre Performance.

Initial Skills
[Monomane (Acting)]; Any two from: [Kagaku (Court Dance)], [Dengaku (Popular Dance)], [Kogaku (Japanese Classics)], Composition, Biwa, Fue, Hichiriki,Kot, Samisen, San-Ko, [Sumi-e (Painting)], [Poetry], and [Mongaku (Rhetoric)]; Choice of one [Practical Arts]; Choice of two [Bugei].

Initial Goods
A weapon For each [Bugei]

Notes
Buke becoming entertainers lose half their initial On

Bonus skills

[Bugei]: [Jojutsu (Jo-stick Fighting)], [Jujutsu (Judo)], [Kamajutsu (Sickle Fighting)], [Karumijutsu (Climbing and Leaping)], [Shinobi-jutsu (Stealth)], [Shurikenjutsu (Shuriken Throwing)], [Sumai (Sumo)], [Tantojutsu (Dagger Fighting)].

[Fine Arts]: [Monomane (Acting)], [Kogaku (Japanese Classics)], [Kagaku (Court Dance)], [Dengaku (Popular Dance)], [Composition], all [Instrument Skills], [Sumi-e (Painting)], http:?BushidoSkillList#Poetry Poetry], [Mongaku (Rhetoric)].


Onmyoji

Japanese Sorcerer was call a Shugenja in original rules.

Professional Summary Table

Attribute Modifiers
STR: -5, DFT: 0, SPD: 0, HLH: 0, WIT: +10, WIL: +15

Hit Point Die
Hit Point die: D3

Initial Skills
Choice of 1 [Bugei]; choice of 1 [A Schools of Magic]; Choice of 2 [Fine Arts];choice of 1 Bonus Skill.
Initial Goods
A stout staff (Bo); A weapon for each [Bugei]
Notes
Double all literacy scores.
All Buke who choose this Profession have their Initial On halved

Bonus skills

The following are Bonus Skills for all Onmyoji:

[Bugei]: [Shurikenjutsu (Shuriken Throwing)], [Tantojutsu (Dagger Fighting)]

[Fine Arts]: [Shogaku (Calligraphy)], [Kogaku (Japanese Classics)], [Jugaku (Chinese Classics)], [Bokusen (Divination)], [Heraldry], [Za-zen (Meditation)], [Mongaku (Rhetoric)]

[Literacy Skills]: All [Literacy Skills]

[Magical and Mystical Skills]: [The Five Schools of Magic]

Ki Powers


Bozu

Bozu are Buddhist Priest they where called Gakusho in the old rules.

Professional Summary Table

Attribute Modifiers
STR: -5, DFT: 0, SPD: 0, HLH: 0, WIT: +10, WIL: +15

Hit Point Die
Hit Point die: D3

Bonus skills

[Bugei]: [Bojutsu (Bo-stick Fighting)], [Jujutsu (Judo)]

[Fine Arts]: [Shogaku (Calligraphy)], [Jugaku (Chinese Classics)], [Kagura (Sacred Dance)], [Igaku (Physician)] (Buddhist)

[Literacy Skills]: All [Literacy Skills]

[Magical and Mystical Skills]: [The Five Yogas]


Kannushi

Kannushi are Shinto Priest they where called Gakusho in the old rules.

Professional Summary Table

Attribute Modifiers
STR: -5, DFT: 0, SPD: 0, HLH: 0, WIT: +10, WIL: +15

Hit Point Die
Hit Point die: D3

Bonus skills

[Bugei]: [Bojutsu (Bo-stick Fighting)], [Jujutsu (Judo)]

[Fine Arts]: [Shogaku (Calligraphy)], [Kogaku (Japanese Classics)], [Kagura (Sacred Dance)], [Tenyaku (Herbalist)], [Za-zen (Meditation)], [Mongaku (Rhetoric)], [Shinten (Shinto Theology)]

[Literacy Skills]: All [Literacy Skills]

[Magical and Mystical Skills]: [The Five Yogas]


Yakuza

Professional Summary Table

Attribute Modifiers
STR: -5, DFT: 0, SPD: 0, HLH: 0, WIT: +10, WIL: +15

Hit Point Die
Hit Point die: D6

Initial Skills
[Sumai (Sumo)]; [Gambling]; Choice of 1 [Bugei]; choice of 1 Bonus Skill; Yakuza dialect at (50 + Initial Wit).
Initial Goods
Dice, A weapon for each [Bugei]
Notes
All Samurai who choose this Profession have their Initial On halved.

Bonus skills

[Bugei]: [Bojutsu (Bo-stick Fighting)], [Jojutsu (Jo-stick Fighting)], [Kiserujutsu (Tobacco Pipe Fighting)], [Shinobi-jutsu (Stealth)], [Sumai (Sumo)], [Tantojutsu (Dagger Fighting)]

[Fine Arts]: [Commerce], [Forgery], [Gambling], [Lockpicking], [Shiatsu (Massage)]


NPCs

Ninja

Professional Summary Table

Bonus skills

Sumotori

by diashutendoji

The following are Bonus Skills

Sumotori I am not sure why this is different that the Yakuza but if it is perhaps.

             Initial Skills
Sumai (Sumo) +10, and Za-zen (Meditation) Choice of 1 Bugei; choice of 1 Bonus Skill

Perhaps give them a bash ability (Smashing Blow) or KI power. STR +15DFT +5SPD +5HLH +10 or switch STR and HLH mods.WT +0WL +0 Bonus skills

Bugei: Sumai (Sumo), Za-zen (Meditation) any more?

Arts: ?

Doshin

Low cast Police (high cast are Bushi but called Yoriki)
The following are Bonus Skills

by diashutendoji

Doshin - Low cast Police

             Initial Skills

Jittejutsu (Jitte Fighting) +10, Sodegaramijutsu, and choice of any 1 Bugei; choice of 1 from [Etiquette], [Torture], or Heraldry. STR +5DFT +10SPD +5HLH +10WT +0 WL +5

Bonus skills

Bugei: Jittejutsu (Jitte Fighting) and Sodegaramijutsu

Arts: [Etiquette], [Torture], and Heraldry

Isha

Doctor
The following are Bonus Skills

Akindo

Merchant
The following are Bonus Skills

Kensei

by diashutendoji

Sword Master something like this:

             Initial Skills

Kenjutsu (Sword Fighting) +10, Iaijutsu and choice of 1 Bugei; choice of 1 from Yoroi-sei (Armory), Za-zen (Meditation),Go, Musical Instrument, Igaku (Physician), Hawking. If character is in service add Bajutsu (Horsemanship). STR +5DFT +10SPD +10HLH +5WT -5 WL +10 This gives them 2 Zanshin at 2nd level.

Or something like this? STR +5DFT +10SPD +5HLH +10WT +0 WL +5

Bonus skills

Bugei: Chikugo-jutsu (Siege Strategy), Iaijutsu (Fast Draw), Kenjutsu (Sword Fighting), Ni-to-kenjutsu (Two Sword Fighting), Senjo-jutsu (Battle Strategy), and Sojutsu (Spear Fighting)

Arts: as Bushi Yoroi-sei (Armory), Yumi-shi (Bowyer), Hawking, and Heraldry

Dorobo

by diashutendoji

Thief
Initial Skills

[Shinobi-jutsu (Stealth)] +10, Tantojutsu (Dagger Fighting), Choice of 1 Bugei; choice of 1 Bonus Skill

Attribute Modifiers as Yakuza Bonus skills Bugei: Bojutsu (Bo-stick Fighting), Jojutsu (Jo-stick Fighting), [Shinobi-jutsu (Stealth)], and [Tantojutsu (Dagger Fighting)]

Arts: Commerce, Forgery, Gambling, and Lockpicking

Initial Skills

[Shiatsu (Massage)], [Kagaku (Court Dance)], [Dengaku (Popular Dance)], Choice of 1 Bugei; choice of 1 Bonus
Skill


Geisha

Geisha, Female professional Entertainer by DiaShutenDoji? with mods by DaveF

Professional Summary Table

Attribute Modifiers
STR: 0, DFT: +10, SPD: +5, HLH: +5, WIT: +10, WIL: +5

Hit Point Die
Hit Point die: D3

Initial Skills

[Shiatsu (Massage)], [Kagaku (Court Dance)], [Dengaku (Popular Dance)], Choice of 1 Bugei; choice of 1 Bonus Skill

Initial Goods

Roll on Quality table for Level of Instrument.
Roll on Quality table for Level of Kimono

Bonus skills

The following are Bonus Skills

[Bugei]: [Shinobi-jutsu (Stealth)], [Tantojutsu (Dagger Fighting)], [Naginatajutsu (Polearm Fighting)], and Spying of some sort info gathering?

[Fine Arts]: [Dengaku (Popular Dance)], [Kagaku (Court Dance)], [Kagura (Sacred Dance)], [Shogaku (Calligraphy)], [Cha-no-yu (Tea Ceremony)], [Ikebana (Flower Arrangement)], [Monomane (Acting)], [Etiquette], [Shiatsu (Massage)], all [Instrument Skills]

[Literacy Skills]: All [Literacy Skills]

Ki Powers


x

x

Professional Summary Table

Attribute Modifiers
STR: -5, DFT: 0, SPD: 0, HLH: 0, WIT: +10, WIL: +15

Hit Point Die

Initial Skills
Initial Goods
Notes

Bonus skills

The following are Bonus Skills for all :

[Bugei]:

[Fine Arts]:

[Literacy Skills]:

[Magical and Mystical Skills]:

Ki Powers


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Last edited June 26, 2015 12:56 pm by DaveF (diff)
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