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Bushido Skills


Bugei

Atemi-Waza

An unarmed combat system using hand and foot blows to perform [Strike attacks]. Modern Karate is descended from this Bugei. The hands and feet are conditioned to great toughness and strike as do weapons. The character has the option of Striking with a hand and then performing a [Second Strike] with the other hand. Alternatively, he may perform a Strike with his foot; A Disabled leg will prevent the character from making any attack with his feet, Hands have [Short Range] while feet have [Medium Range].

Bonus Skill For: [Budoka (Martial Artist)], [Ninja (Assassin)]

Initial Skill Score: [STR]+[DFT]+[WIL]

Bajutsu

The technique of horsemanship. This. permits the character to control a mount when under difficult conditions, or if the animal is trying to bolt, throw him, etc., All [BCS]'s for mounted combat are averaged with the [BCS] in Bajutsu. although this figure may never exceed the un-averaged value of the combat [BCS] in use.

Bonus Skill For: [Bushi (Warrior)]

Initial Skill Score: 2x[WIL]

Bojutsu

The use of the staff in combat. This is much used by monks and pilgrims, who may be bound by their vows to shun more lethal weapons, and who are also seldom without their pilgrims' staves. A staff of down to 4' may be used. Both hands are required.

Bonus Skill For: [Bozu (Buddhist Priest)], [Kannushi (Shinto Priest)], [Yakuza (Gangster)]

Initial Skill Score: [STR]+[DFT]+[WIL]

Chikujo-Jutsu

Fortification and siege strategy, Used by the commanders of armies such situations.

Bonus Skill For: [Bushi (Warrior)]

Initial Skill Score: [WIT]+[WIL]

Hayagakejutsu

A technique for increasing one's movement factor in strategic movement; forced march technique, A character may increase his current Speed by the [Effect Number] of a successful [BCS] roll in this Skill, for purposes of calculating his daily movement in Strategic Timescale.

Bonus Skill For: [Ninja (Assassin)]

Initial Skill Score: [HLH]+[WIL]

Hojojutsu

A technique for binding a foe so that he cannot escape. Also used defensively by the victim to impede the binding process and possibly to escape.

Bonus Skill For: [Bushi (Warrior)]

Initial Skill Score: [SPD]+[DFT]

Iaijutsu

A technique for fast-drawing the sword and cutting at the foe in one movement. It permits the character to draw the weapon and make a Strike attack in the same [Action Phase]. It may be used when Engaged at no penalty. Both hands must be free to use this Bugei or a 50% penalty is applied to the Base [BCS].

Bonus Skill For: [Bushi (Warrior)], [Ninja (Assassin)]

Initial Skill Score: [DFT]+[SPD]+[WIL]

Jittejutsu

This combat form governs the use of the Jitte, a short iron truncheon used to club an opponent or make a Disarming attack.

Bonus Skill For: [Bushi (Warrior)], [Doshin (Police)]

Initial Skill Score: [DFT]+[SPD]+[WIL]

Jojutsu

The use of the Jo, a short (2-4') wooden staff in highly trained baton combat. It is usual for a Jojutsu user to study "Ni-Jo" (Two-Jo, a Two-weapon Skill) as his expertise in the single weapon form increased.

Bonus Skill For: [Budoka (Martial Artist)]. [Yakuza (Gangster)]

INITIAL SCORE: [DFT]+[WIL]

Jujutsu

An unarmed combat system allowing the user to make Grapple, Throw, and Trip attacks. All forms are considered [Short Range] weapons. This Bugei is the forbearer of modern Judo.

Bonus Skill For: [Budoka (Martial Artist)], [Ninja (Assassin)], [Bozu (Buddhist Priest)], [Kannushi (Shinto Priest)]

Initial Skill Score: [DFT]+[SPD]+[WIL]

Kamajutsu

The use of the Kama, or sickle, as a weapon. A weapon form developed by the peasantry, turning tools into weapons to defend against bandits. marauding ronin. or rapacious samurai.

Bonus Skill For: [Budoka (Martial Artist)], [Heimin (Commoner)] (Peasant)

Initial Skill Score: [STR]+[DFT]+[WIL]

Karumijutsu

A Bugei enhancing the use of Climbing and Leaping Capabilities. Greater control and effectiveness in these actions is achieved by "lightening" the body through precise use of balance and muscular tension, permitting remarkable feats.

Bonus Skill For: [Budoka (Martial Artist)], [Ninja (Assassin)]

Initial Skill Score: [DFT]+[WIL]

Kenjutsu

Swordsmanship, The most highly regarded of the Bugei: the principle martial technique of the Bushi. The character is drilled in the use of the Nodachi, Katana, and Wakizashi in combat as single weapon forms, Two-Sword technique is known as Ni-To-Kenjutsu, described below.

Bonus Skill For: [Bushi (Warrior)]

Initial Skill Score: [STR]+[DFT]+[WIL]

Kiserujutsu

The use of an iron tobacco pipe (Kiseru), about 3' long, and often equipped with a tsuba (handguard) as a sword / truncheon type of weapon. Another weapon form developed by commoners in times when they were forbidden more formal arms.

Bonus Skill For: [Yakuza (Gangster)]

Initial Skill Score: [STR]+[DFT]+[WIL]

Kusari-Jutsu

This Bugei is used both by itself and as an averaging Skill in connection with certain handweapons, It governs combat using a weighted chain or rope, a "Kusari." This may be used alone to deliver a snapping whip like Strike, to Entangle, or to Trip an opponent. All Flexible Weapons are governed by Kusari-jutsu, The Bugei also governs the use of the Kawa-nawa, a rope with grapple attached, as a weapon. Ninja use this Bugei to employ the Kyo-tetsu-shoge, a rope equipped with a weight at one end and a razor sharp blade at the other, in all its attack forms at full value.

Bonus Skill For: [Ninja (Assassin)]

Initial Skill Score: [STR]+[WIL]+[DFT]

Kyujutsu

Archery Skill. Governs the use of all forms of Nipponese bows and arrows.

Bonus Skill For: [Bushi (Warrior)]

Initial Skill Score: [STR]+[DFT]+[WIL]

Masakarijutsu

The use of the battle axe (Masa-kari). Most such weapons in [Nippon] are equipped with a thrusting spike, and using such a weapon with this Bugei permits a [Second Strike] option.

Bonus Skill For: None

Initial Skill Score: [STR]+[DFT]+[WIL]

Naginatajutsu

The use of the Naginata or Nagamaki, two forms of glaive like polearms.

Bonus Skill For: [Bushi (Warrior)]

Initial Skill Score: [STR]+[DFT]+[WIL]

Ni-To-Kenjutsu

Ni" = Two. "To" = Sword. "Ni-to" is thus two-sword style, permitting combat with a sword held in each hand, The score in Ni-to-kenjutsu may never exceed the score in the Bugei of the individual weapons used. In this case, the score may not exceed that held in Kenjutsu.

Bonus Skill For: Bonus received only if BOTH of the single weapon Bugei used are Bonus Skills for the character.

Initial Skill Score: Average Initial Skill in the two single weapon forms.

Nunchaku-te

The use of the Nunchaku, two lengths of wood joined by a short length of rope or chain. It can be whirled by a skilled user a speeds up to 120 miles per hour, hitting with devastating force. There are several unique Okuden associated with the Nunchaku.

Bonus Skill For: [Budoka (Martial Artist)]

Initial Skill Score: [STR]+[DFT]+[WIL]

Onojutsu

The use of the ono (poleaxe).

Bonus Skill For: None

Initial Skill Score: [STR]+[DFT]+[WIL]

Sai-te

The [Okinawan] combat system using the Sai, an agricultural trident corresponding to the Japanese Jitte.

Bonus Skill For: [Budoka (Martial Artist)]

Initial Skill Score: [STR]+[DFT]+[WIL]

Senjo-Jutsu

The deployment of forces in battle. Used by commanders in the field. Senjo-jutsu is described in the rules governing Battles.

Bonus Skill For: [Bushi (Warrior)]

Initial Skill Score: [WIT]+[WIL]

Shinobi-jutsu

Shinobi-jutsu is the technique of stealthy movement, permitting silent movement past guards, over or through areas which usually create noise. such as gravel walks, undergrowth, even the "Nightingale Floors," a set of floorboards designed to squeak loudly at any footfall.

Bonus Skill For: [Yakuza (Gangster)]

Initial Skill Score: [DFT] + [SPD] +[WIT]

Shurikenjutsu

Combat throwing technique for small missile weapons: shuriken. knives, the wakizashi, certain Ninja "Gimmicks," etc. Not used for javelins or large items (rocks. opponents. etc.).

Bonus Skill For: [Onmyoji (Sorcerer)], [Ninja (Assassin)]

Initial Skill Score: [DFT]+[WIL]

Sodegaramijutsu

The use of the two "capture" weapons: the Sodegarami, or "Sleeve Tangier," used to clutch and drag a prisoner by his clothes. and the Sasumata, a catchpole or pitchfork, used to fend off or pin a victim.

Bonus Skill For: [Doshin (Police)]

Initial Skill Score: [STR]+[DFT]+[WIL]

Sojutsu

The use of various types of yari (spears).

Bonus Skill For: [Bushi (Warrior)]

Initial Skill Score: [STR]+[DFT]+[WIL]

Suieijutsu

Special techniques for swimming, enhancing the use of that Capability.

Bonus Skill For: [Ninja (Assassin)]

Initial Skill Score: [STR]+[HLH]+[WIL]

Sumai

The forerunner of modern Sumo, this Bugei is a system of wrestling, that takes full advantage of mass and impetus, Sumai may be used to Strike with hand blows or to Grapple.

Bonus Skill For: [Yakuza (Gangster)], [Sumotori (Wrestler)]

Initial Skill Score: [STR]+[DFT]+[WIL]

Tantojutsu

Knife fighting. Fast moving and agile combat with the Tanto or Aiguchi. When using this Bugei. a [Second Strike] is permitted with the knife, due to the dazzling speed with which the fighter moves his weapon.

Bonus Skill For: [Onmyoji (Sorcerer)], [Ninja (Assassin)], [Yakuza (Gangster)]. [Female]

Initial Skill Score: [STR]+[DFT]+[WIL]

Tessenjutsu

The use of a steel or steel ribbed fan. the tessen as a striking weapon. A popular Okuden of this form teaches the use of a Tessen fitted with a blade catching tine. in the manner of a Jitte.

Bonus Skill For: None

Initial Skill Score: [DFT]+[SPD]+[WIL]

Tonfa-te

Another [Okinawan] incursion, using the Tonfa, a baton fitted with a handle at one end. to form a letter "L."

Bonus Skill For: [Budoka (Martial Artist)]

Initial Skill Score: [DFT]+[SPD]+[WIL]

Two-Weapon Bugei

The use of any form of two weapon system in a Bugei is modelled on Ni-to-kenjutsu.

Bonus Skill For: Bonus received only if BOTH of the single weapon Bugei used are Bonus Skills for the character.

Initial Skill Score: Average Initial Skill in the two single weapon forms.

Yadomejutsu

Literally. "the technique of arrow cutting." A special method of defending against missile attacks with hand weapons or even unarmed combat moves. This may be used in conjunction with any Bugei allowing a [Strike Attack]. The practitioner may "cut." i.e.. deflect, small missiles Out of mid flight as they hurtle at him. The [BCS] in Yadomejutsu is averaged with the [BCS] in the Bugei used to parry the missile. but may not exceed the Yadomejutsu score in any case.

Bonus Skill For: Bonus is received if Bugei of parrying weapon is a Bonus Skill

Initial Skill Score: [SPD]+[WIL]

Yari-Nage-Jutsu

The technique for using the javelins of [Nippon]. The character may use this Bugei to Hurl the light javelin (Uchi-ne) or the heavy javelin (Yari-nage).

Bonus Skill For: [Bushi (Warrior)]

Initial Skill Score: [DFT]+[WIL]


Okuden

Disarm

The Okuden is used to make a Disarm attack. With a weapon that does not normally have such an attack available, a Remove Weapon Disarm is allowed. If the weapon is fitted with a blade-catching tine, like the Jitte, a Break Weapon Disarm is allowed.

Fire and Stones

This Okuden is used with a Two-weapon Bugei. Both weapons are used offensively, though only one [BCS] die roll is made. In essence, the character using this Okuden entraps his opponent's weapon in a scissor-like blow, seeking to break it. The weapon has the same Armour Class as the character using it. This allows a Break Weapon Disarm.

Hurling

This is used with Bugei for weapons that are not normally thrown: swords. the Yari. Sai. etc. Any pointed weapon may be thrown, doing its usual damage. Ranges are determined as with Shurikenjutsu <#shurikenjutsu>.

Ignore Armour

This Okuden allow the Bugei to strike as if the target was unarmoured. It is the ability to find the week spots in someone's armour.

The Lightning Stroke

This Okuden can apply to any combat Bugei. If an attack misses, a second blow may immediately be made, at a Base [BCS] penalty of 50% applied to the [BCS] used for the first, unsuccessful attack. Use of this Okuden negates the character's ability to make a normal [Second Strike], if the Omote permits one.

Precision Strike

Known as "Genkotsu-jutsu". this Okuden increases the damage of attacks made with the weapon by 1 Die Step.

Piercing Thrust

This is used with any Bugei allowing a Thrust attack. It allows full damage to be done by the attack. which likewise raises the chance of receiving Thrust Special Effects.

The Returning Hurl

The Okuden governs the throwing of the normally hand-held weapon attached to a chain or rope on a Flexible weapon, as described in Kusari-jutsu <#kusarijutsu>. The Hurl is under the rules for Shurikenjutsu <#shurikenjutsu> but the maximum range is equal to the length of the chain. The thrown weapon may be retrieved by a sharp tug on the chain performed on any Available [Action Phase] following the Hurling option. Until retrieved, the chain can be grabbed by an opponent.

Reverse Cut

This allows the character to make attacks to the rear and side at no penalty for the "facing" He may strike in any direction freely.

Smashing Blow

Increases the chance of achieving a Bash with a blow. If the Bugei or weapon used already has a Bash effect. the chance of achieving a Bash is doubled (it is usually the damage done by the blow on 1D100). If the attack does not normally have a Bash effect. It has a standard chance of Bashing when used with this Okuden.


Fine Arts

Monomane

"Acting," the art of "imitating reality." seems the most generic term for the actor's art in Japanese. It is described as the basis of all theatrical art forms, whether highly stylized (Noh plays) or rough and very realistic as in some schools of the Kabuki.

Bonus Skill For: None.

Initial Skill Score: [WIT] + [DFT].

Yoroi-sei

"Armoury," the Art of armour making.

Bonus Skill For: [Bushi (Warrior)]

Initial Skill Score: [WIT] + [DFT]

Yumi-shi

"Bowyer" or Arrow crafting. is the Art of making bows and arrows, and maintaining archery equipment. Repairing damaged bows, fletching or pointing arrows, or making new weapons or gear, all come under this Art.

Bonus Skill For: [Bushi (Warrior)]

Initial Skill Score: [WIT] + [DFT].

Shogaku

"Calligraphy," the "Classic of Calligraphy," is the general Art of forming one's script or ideographs with exquisite control and beauty. The character must be Fully Literate in an alphabet in order to use Calligraphy with it.

Bonus Skill For: [Onmyoji (Sorcerer)], [Bozu (Buddhist Priest)], [Kannushi (Shinto Priest)].

Initial Skill Score: (2 x [DFT]) + [WIL].

Jugaku

"Chinese Classics" covers the study of the Chinese classics which form the basis for [Nippon]'s legal system and the tests used to rise in the governmental bureaucracy. Jugaku also is of great importance to those who would rise in the hierarchy of the older Buddhist sects, which retain a distinctly Chinese flavour.

Bonus Skill For: [Onmyoji (Sorcerer)], [Bozu (Buddhist Priest)].

Initial Skill Score: 2 x [WIT].

Kogaku

"Japanese Classics," the native Literature of [Nippon], is central to certain government posts. Shin'to clergy as they advance up the hierarchy, and certain Buddhist sects sprung from a more nationalistic base than the imported forms. It is Otherwise an Art very similar to Jugaku. The area covered by this Art includes such material as the chronicles (Nihonji and Kojiki). works telling of the divine origins and myth history of [Nippon]. Also included are the court works of the Heian, such as the famous Tale of Genji. Epic works, military romantic histories, like the Heike-monagatori, also fall within its purview.

Bonus Skill For: [Onmyoji (Sorcerer)], [Kannushi (Shinto Priest)] (Shinto).

Initial Skill Score: 2 x [WIT].

Kagaku

"Court Dance," or Classical Dance. includes the dance forms of the nobility, dances proper to the court. In latter years, this repertoire was expanded by the military dances of the Buke, Lion Dances to show a warrior's fierceness and stamina, Sword Dances to show his courage and skill.

Bonus Skill For: [Buke (Aristocrat)] (Samurai or Ronin).

Initial Skill Score: [DFT] + [SPD] +[WIT].

Dengaku

"Popular Dance" or "Field Music," was actually a form of dance entertainment popular among the aristocracy that was based on peasant work songs and dances. But in *BUSHIDO* we will use the term to refer to the actual dance forms of the peasantry. Besides work music, other traditional dances for special festivals and occasions are covered by Dengaku.

Bonus Skill For: [Heimin (Commoner)] (Peasant, Artisan, or Merchant).

Initial Skill Score: [DFT] + [SPD] +[WIT].

Kagura

"Sacred Dance," is a dance art used by both Buddhists and Shintoist to praise and invoke the Gods. Its use in certain rituals increases the chance of pleasing the deity and receiving a positive answer to one's prayers.

Bonus Skill For: [Bozu (Buddhist Priest)], [Kannushi (Shinto Priest)].

Initial Skill Score: [DFT] + [SPD] +[WIT].

See: [Kagura (Wikipedia)]

Bokusen

Divination: Called "Bokusen," this form of divination is based on the Chinese belief, imported to [Nippon], that by properly analysing the time of some event's occurrence, a general insight into its nature could be obtained. It requires a score of at least 25 in Chinese Classics (Jugaku) to study this Art, as a goodly knowledge of the classic almanacs (the Ch'un Ch'iu) and the "Book of Changes" (the I-Ching), is necessary to achieve results. The character using the Skill may only apply it once to a given question.

Bonus Skill For: [Onmyoji (Sorcerer)].

Initial Skill Score: 2 x [WIL].

Etiquette

How to behave in different social occasions and at the Imperial Court.

Bonus Skill For: [Kuge (Noble)] (Nobles)

Initial Skill Score: [WIT].

Go

As chess was to the mediaeval knight, so Go is to the Buke. The two games bear no technical resemblance to each other, but the social niche occupied by the two is the same. All people of breeding were expected to be able to play.

Bonus Skill For: [Buke (Aristocrat)] (Samurai or Ronin)

Initial Skill Score: [WIT] +[WIL].

Hawking

Hawking is the Art used to train a hunting falcon. A well trained bird will attack on its master's command, striking at foes with its razor sharp talons to damage and distract. It may also be used to hunt.for food.

Bonus Skill For: [Buke (Aristocrat)], [Bushi (Warrior)]

Initial Skill Score: [WIT] +[WIL].

Heraldry

The Art governs the identification of "Mon," the heraldic symbols of the Samurai Clans. Each Clan possessed one or more such crests, which were worn on formal garments and armour by all members of the group. Mon usually are stylized pictures of some item taken as its symbol by the Clan founder. They could also be calligraphed characters or mottoes. stating some central philosophy of the Clan. A Heraldry [BCS] allows characters to identify Mon on sight, which tells them what Clan it belongs to where they come from. etc.

Bonus Skill For: [Buke (Aristocrat)], [Onmyoji (Sorcerer)].

Initial Skill Score: [WIT].

Igaku

"Physician" is the body of knowledge dealing with the treatment of wounds. recovery of lost Hit Points, restoring function to disabled limbs and impaired Attributes, curing disease, administering drugs. etc.

Bonus Skill For: [Bozu (Buddhist Priest)], [Isha (Doctor)]

Initial Skill Score: [WIT] +[WIL] + [DFT].

Tenyaku

"Herbalist" is the pharmaceutical science of [Nippon]. The herbalist can compound both poisons and cures, almost always from vegetable bases. Simpler drugs can be administered by anybody to good effect, while others must be given with proper use of Igaku or Tenyaku to have any effect.

Bonus Skill For: [Bozu (Buddhist Priest)], [Kannushi (Shinto Priest)], [Isha (Doctor)]

Initial Skill Score: 2 x [WIT].

Composition

"Gagaku" is. specifically. the Art of classical, court music.

Bonus Skill For: None.

Initial Skill Score: 2 x [WIT].

Instrumental Skills

Each of the following performing Arts with musical instruments is a separate Skill. Characters can read music, play the instrument, improvise tunes, and evaluate performances on the instrument or specimens of the instrument itself. The instruments are: the Biwa (a wide bodied lute), the Fue (the bamboo flute), the Hichiriki (a double-reed similar to the oboe), the Koto (the Japanese zither), the Samisen (a banjo-like instrument); and the San-ko (the "Three Drums." The Dai-ko. Chu-ko, and Sho-ko).

Bonus Skill For: None.

Initial Skill Score: [WIT] + [DFT]

Singing

This Art trains the voice to sing properly, no matter what style of music is being sung. It is averaged with the appropriate Art if used in connection with some other performing Skill.

Bonus Skill For: None.

Initial Skill Score: [WIT] +[WIL].

Za-zen

"Za-zen," is the Art of Meditation. The Bushi used Za-zen to train his mind not to feel fear. The Budoka drove his body to the ultimate development by tapping the energies of the cosmos through meditation. The other heroes of [Nippon] also found keys to their inner powers through this Skill.

Bonus Skill For: [Bozu (Buddhist Priest)], [Kannushi (Shinto Priest)], [Onmyoji (Sorcerer)].

Initial Skill Score: [WIL].

Sumi-e

Painting, refers specifically to the spare style of painting in ink. Other genres were "Ukiyo-e," the "Willow World" pictures of famous courtesans and their subculture, "Yamato-e," patriotic paintings of scenes from history and legend, "Kaiga-e." religious paintings which can have mystical power.

Bonus Skill For: None.

Initial Skill Score: [WIT] + [WIL] + [DFT].

Poetry

In *BUSHIDO*, we will concentrate on the Haiku as the principle form of poetry practiced in [Nippon]. Technically speaking, a Haiku is a short poem of 17 syllables. It was usually composed extempore. Longer forms did exist, but we will lump them together under the term Haiku for campaign purposes.

Bonus Skill For: None.

Initial Skill Score: (2 x [WIT]) + [WIL].

Mongaku

Classic of Rhetoric, is based on formal styles of written and spoken presentation in the Chinese literary tradition.

Bonus Skill For: [Onmyoji (Sorcerer)], [Bozu (Buddhist Priest)], [Kannushi (Shinto Priest)].

Initial Skill Score: (2 x [WIL]) + [WIT].

Cha-no-yu

Tea Ceremony. simply stated. is an austere social ritual built around the making and serving of a cup of tea. But every action is invested with a dignity that far transcends the brewing of a refreshing draught. Participants in the Cha-no-yu free their minds from the demands of the outside world. In the clean, bare confines of the "Cha-shitsu," a small pavilion or special room dedicated to the tea ceremony. the guests join in a special communion of spirit with their host. the Tea Master, leaving refreshed in body and mind.

Bonus Skill For: [Buke (Aristocrat)] (Samurai or Ronin).

Initial Skill Score: [WIT] +[WIL] + [DFT].

Butsu-do

This literally means. "Way of the Buddha." Since Buddhism teaches that all living things will one day emulate the Lord Gautama and achieve enlightenment, the term is exact, defining the path one follows to become a Buddha oneself.

Bonus Skill For: [Bozu (Buddhist Priest)].

Initial Skill Score: [WIT] +[WIL].

Shinten

This covers the teachings of Shin'to, "the Way of the Gods." The term "Shinten" actually refers to the sacred / historicalI legendary texts upon which [Nippon]'s indigenous religion is founded. telling of creation of the universe, its divine inhabitants (the "kami"). and their creation, in turn, of [Nippon]. The history of the semi-divine founders of the Imperial Family and their exploits also form part of this cannon. Shinten confers knowledge of the various Kami, how to please. placate, and when needful to control them. Doctrinal and ritual material is also studied.

Bonus Skill For: [Kannushi (Shinto Priest)].

Initial Skill Score: [WIT] + [WIL].

Taosu-do

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Sculpture

"Chokoku," large carvings in wood or stone.

Bonus Skill For: None
Initial Skill Score: [WIT] + [WIL] + [DFT]

Carving

"Netsuke," miniature sculpture in wood. ivory, etc.

Bonus Skill For: None
Initial Skill Score: [WIT] + [WIL] + [DFT]

Flower Cards

"Shogi," a popular card game among the Buke.

Bonus Skill For: None
Initial Skill Score: [WIT] + [WIL] + [DFT]

Flower Arrangement

"Ikebana," arranging flowers in a pleasing fashion.

Bonus Skill For: None
Initial Skill Score: [WIT] + [WIL] + [DFT]

Gardening

"Niwakutsuri," designing artistically superior gardens.

Bonus Skill For: None
Initial Skill Score: [WIT] + [WIL] + [DFT]


Practical Arts

Commerce

This was a Skill of the Heimin, being considered below the dignity of the Buke. the noble Samurai and once-noble Ronin. In fact. a Buke who engages in the use of this Art loses On equal to his [Effect Number] if successful and double that amount for a failure. The Gamesmaster may waive this penalty when characters are driven to bargaining by need. [Bozu (Buddhist Priest)] of whatever birth Caste are similarly restricted. since their thoughts were supposed to be turned away from material gain. But other social classes will gladly engage in a round of haggling with great enjoyment.

Bonus Skill For: [Heimin (Commoner)] (Merchant), [Yakuza (Gangster)], [Akindo (Merchant)]

Initial Skill Score: [WIT] +[WIL].

Crafts

The Gamesmaster may here include any useful craft which a character wishes to learn. It is not possible to include rules for all the possible Skills available. Everything from Farming to Carpentry to Cooking. from making Ceramics to Sailing Ships can be included here.

Bonus Skill For: Variable, at the Gamesmaster’s discretion.

Initial Skill Score: [DFT] + [WIT].

Fishing

The character is trained in techniques of fishing by net or line. from a boat or on the shore, with net or line.

Bonus Skill For: [Heimin (Commoner)] (Commoners).

Initial Skill Score: [WIT] + [WIL] + [DFT].

Forgery

By this Skill. falsified documents can be prepared ranging from the counterfeiting of a signature or "chop" (a personal seal) up to whole reports or merchant drafts. Its use by characters other than Yakuza or Ninja Should be monitored carefully by the Gamesmaster, to insure that dishonourable actions are penalized appropriately.

Bonus Skill For: [Ninja (Assassin)], [Yakuza (Gangster)].

Initial Skill Score: (2 x [DFT]) + [WIT].

Gambling

The character can increase his chances of winning at games of chance. either honestly or dishonestly. The two forms of gambling governed by this Skill are cards and dice. both existing in many forms in [Nippon].

Bonus Skill For: [Yakuza (Gangster)].

Initial Skill Score: [WIT] +[WIL] + [DFT].

Hunting

This Art is similar to Fishing. The Hunter uses snares. quickly improvised from rope or vines, to take small game. He catches food on the same basis as the Fisherman. It should be remembered that devout Buddhists refrain from eating animal meat. though fish is quite legitimate.

Bonus Skill For: [Heimin (Commoner)].

Initial Skill Score: [WIT] + [WIL] + [DFT].

Lockpicking

The character uses this Skill to spring open locks on doors. chests. etc., which he cannot or will not open by force (battering the door down).

Bonus Skill For: [Yakuza (Gangster)], [Ninja (Assassin)].

Initial Skill Score: [DFT] + [WIT].

Massage

"Shiatsu." or therapeutic massage. is a minor form of healing Art. Successfully applying it to a resting character increases the rate at which he recovers Hit Points lost to Subdual Damage.

Bonus Skill For: [Yakuza (Gangster)]. [Isha (Doctor)], [Geisha]

Initial Skill Score: [DFT] + [WIT].

Torture

[Nippon] had a wide variety of torments available. designed to impose lingering death or to elicit information. Executions were performed by skinning alive, boiling, burning, etc. But the Practical Art of Torture is of most interest as regards using duress to get information out of characters.

Bonus Skill For: [Ninja (Assassin)].

Initial Skill Score: [WIL] + [DFT].

Tracking

The character may follow a trail. whether through the wilderness or in a built up area. even indoors.

Bonus Skill For: [Ninja (Assassin)].

Initial Skill Score: [WIT] + [WIL].


Ninja Bugei

Ninjutsu

This Bugei is similar to the normal Bugei [Shinobi-jutsu (Stealth)]. but in addition, the Ninia may conceal himself visuallv as well as audibly. The Ninja using this Skill, becomes a Hidden Thing. The Wit ST of those who might see or otherwise detect his presence is reduced by his [Effect Number] for the roll. A negative [Effect Number] gives a bonus to the Wit ST of observers.

Initial Skill Score: [DFT] + [SPD] + [WIT].

Nawanuke-jutsu

This Bugei trains the Ninja to great suppleness. He can actually dislocate his joints and contort his body to an amazing degree. By using Nawanuke-jutsu. the Ninja can escape from ropes, chains, fetters, etc., even when closely watched. He can also squeeze his body through the smallest possible gaps or hide for hours in cramped areas.

Initial Skill Score: [DFT] + [SPD] +[WIL].

Silent Kill

A Bugei used when striking from concealment or attacking a victim whom the Ninja has approached without being detected. The victim must be surprised by the attack. The Ninja averages his [BCS] in Silent Kill with the Bugei he is using to attack. No modifiers are received for good position (e.g.. Strike From Side or Rear).

Initial Skill Score: [SPD].

Garrotte

A Bugei similar to Silent Kill. The attack must be against a surprised victim. The Ninja uses a cord, rope, scarf, sash, chain. etc.

Initial Skill Score: [SPD] + [STR].

Fuki-buri-jutsu

Fuki-buri-jutsu governs the use of the blowgun, either to shoot darts or to blow, powders upon an opponent.

Initial Skill Score: [DFT]


Ninja Arts

Chemistry

This Art allows the Ninja all the abilities conferred by the Art of [Tenyaku (Herbalist)] as well as the ability to manufacture special Ninja compounds: poisons. explosives, etc.

Initial Skill Score: [WIT] + [DFT].

Clan Language

Kuji-kuri

This is a form of sign language known to all Ninja

Initial Skill Score: (2 x [WIT]) + [DFT].

Hensu-jutsu

This Art masters the "Five Ways of Going," the disguises favored by Ninja for open travel and infiltration. It is superior to Acting Skill [Monomane (Acting)] for the Ninja's purposes.

Initial Skill Score: [WIT] +[WIL].


Magical and Mystical Skills

The Five Schools of Magic

Hi-do - School of Fire
Mizu-do - School of Water
Hyashi-do - School of Wood
Kane-do - School of Metal
Tsuchi-do - School of Soil

Bonus Skill For: [Onmyoji (Sorcerer)].

Initial Skill Score: [WIT].

The Five Yogas

Karma-Yoga - Yoga of Will and Destiny.
Gnana-Yoga - Yoga of Knowledge.
Hatha-Yoga - Yoga of the Body.
Prana-Yoga - Yoga of Breath and Purification.
Raja-Yoga - "Royal" Yoga. Yoga of Balance and Control.

Bonus Skill For: [Bozu (Buddhist Priest)], [Kannushi (Shinto Priest)].

Initial Skill Score: [WIT].


Literacy Skills

Katakana

This is the common script. used by the Heimin (commoners) for letters, contracts, signposts, etc. It is the first form of writing taught to children in [Nippon] and for Peasants, usually the only form learned.

Bonus Skill For: All characters.

Hiragana

This is a more refined alphabet, used for literary works that are suitable for Kanji. such as Shin'to documents. Haiku, the Japanese Classics, etc.

Bonus Skill For: [Onmyoji (Sorcerer)], [Bozu (Buddhist Priest)], [Kannushi (Shinto Priest)], [Buke (Aristocrat)], [Kuge (Noble)]

Kanji

This alphabet is used for certain literary works. all official documents submitted to high officials for resolution, and the bulk of Buddhist scripture. Instead of the few score letters in the other two native systems. Kanji characters are the hieroglyphics of the Chinese alphabet. This alphabet contains hundreds of thousands of symbols, each representing a full word AND a sound.

Bonus Skill For: [Onmyoji (Sorcerer)], [Bozu (Buddhist Priest)], [Kannushi (Shinto Priest)], [Kuge (Noble)]



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