Scarwile the Dragon (david allan finch)
- NB: This page has been auto-generated, please do not modify on the Wiki Site
General
Race: White Wyrmling,
Size: Tiny,
Alignment: Chaotic Evil,
Vision: Normal,
Speed: Walk 40', Burrow 20', Swim 40', Fly 100'
Classes: Dragon3 Fighter1, Effective Level: 6, Hit Points: 46
Languages: Draconic
Description
Height: 0' 0",
Weight: 0 lbs.,
Gender: Male
Eyes: , Hair: , , Skin:
Dominant Hand: Right, Quirks: , , Speech style: , Quotable:
Stats
STR: +4 (18),
DEX: +1 (12),
CON: +2 (14),
INT: -2 (7),
WIS: +0 (10),
CHA: -2 (6),
Initiative: +1, BAB: +4, Melee tohit: +10, Ranged tohit: +7
Fortitude: +7, Reflex: +4, Will: +3
Armour
- AC = +4
- Damage AC = +0
Skills
- Appraise: -2 (0.0,INT)
- Balance: -4 (0.0,DEX)
- Bluff: -2 (0.0,CHA)
- Climb: -1 (0.0,STR)
- Concentration: +2 (0.0,CON)
- Craft (Untrained): -2 (0.0,INT)
- Diplomacy: -2 (0.0,CHA)
- Disguise: -2 (0.0,CHA)
- Escape Artist: -4 (0.0,DEX)
- Forgery: -2 (0.0,INT)
- Gather Information: -2 (0.0,CHA)
- Heal: +0 (0.0,WIS)
- Hide: +4 (0.0,DEX)
- Intimidate: +2 (4.0,CHA)
- Jump: +3 (0.0,STR)
- Listen: +2 (2.0,WIS)
- Move Silently: -4 (0.0,DEX)
- Ride: +1 (0.0,DEX)
- Search: -2 (0.0,INT)
- Sense Motive: +0 (0.0,WIS)
- Spot: +1 (1.0,WIS)
- Survival: +0 (0.0,WIS)
- Swim: +2 (0.0,STR)
- Use Rope: +1 (0.0,DEX)
Feats
Hover: When flying, the creature can halt its forward motion and hover in place as a move action.;
Multiattack: The creature's secondary attacks with natural weapons take only a -2 penalty.;
Weapon Focus (Bite): You gain a +1 bonus on all attack rolls you make using the selected weapon.;
Armor Proficiency (Heavy): When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.;
Armor Proficiency (Light): When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.;
Armor Proficiency (Medium): When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.;
Martial Weapon Proficiency: Choose a type of martial weapon. You understand how to use that type of martial weapon in combat.;
Shield Proficiency: You can use a shield and take only the standard penalties.;
Simple Weapon Proficiency: You make attack rolls with simple weapons normally.;
Tower Shield Proficiency: You can use a tower shield and suffer only the standard penalties.;
Special Abilities
;
Templates
Combat
Grapple: +0, Melee: +10, Ranged: +7
Unarmed attack:
to hit: +11,
damage: 1d2+5,
critical: 20/x2
Bite:
to hit: +10,
damage: 1d4+4,
critical: 20/x2
Claw:
to hit: +8/+8,
damage: 1d3+2,
critical: 20/x2
Special Abilities
Equipment
Amulet of Mighty Fists +1 1 0lbs
Barding (Full Plate/Masterwork
?/+1 (Enhancement to Armor)/Tiny
?) 1 5lbs
Ring (Protection +1) 1 0lbs
Chest (28.52 lbs.)
Potion (Cure Light Wounds) 9 0lbs
Meat (Chunk) 7 3lbs
Lapis Lazuli 1 0lbs
Coin (Platinum) 1 0lbs
Saddlebags (Tiny) (30.52 lbs.)
Potion (Cure Moderate Wounds) 1 0lbs
Chest 1 25lbs
Potion (Invisibility) 1 0lbs
Potion (Cure Light Wounds) 1 0lbs
Total weight caried: , Current load: Light
Encumbrance Light: 75, Medium: 150, Heavy: 225
Full Description
Background
Notes
Character Sheet Notes
- Created using PCGen 5.7.13 on 27-Jan-2005