Rune Power
- This is a power in which a person can increase there abilities by permantly using someone elses. This bond makes the giftee completely depended on the recepenct (this idea comes from Dave Farland's Books The Runelords). Runelords have to guard there 'servants' because the simplest way to kill a runlord is to kill his power base. Hence giftee tend to live a life of protected indolence in the safest part of a castle. In return for service some receive money and privlage for there familes, others are sons that take up the 'proffession' out of duty.
- Using the Nobilis Rules the Mundane Power rule is used to create Effective Aspect levels. Hence:
Effective Aspect People Required
0 1
1 5
2 25
3 125
4 625
5 3125
- Normally the Rune powers taken are:
- Athletic - agility
- Brawn - strength and toughness, extra wound slots
- Charisma - bueaty, awe and command
- Int - memory and speed of though
- Metabol - speed and extra mundane actions
- Sences - improved vision, hearing, and smell
- Those RuneLord's that take there power unwillingly are called DireLord's, those that take there powers from animals are call WolfLord's.
- Powers can be passed though others and these individuals are called Vectors, it is also possible to create a very power full structure called a VectorRing but this structure can be terminal on it's participents and is normally reserved for the worse moments.