Gift, Skills, Aligence and Flaw Examples
Accountant (Skill: Proffession)
Actor (Skill: Proffession)
Arobatic
Nobilis Stats
- Miracle Level: x (x), Invocation: x (x), Range: x (x)
- Utility: x (x), Common: x (x)
- Cost: xCP/xKP
Description
Rules
- The character has unnatural acrobatic skill's
Acute Hearing (Gift)
Nobilis Stats
- Miracle Level: x (x), Invocation: x (x), Range: x (x)
- Utility: x (x), Common: x (x)
- Cost: xCP/xKP
Description
Rules
- A character with this gift is always listening to what is going on hence has an increase chance of noticing people laying in wait to attack them or discussing things of intrest.
- The character increases there phyical ability by one for all hearing tests (ie Aspect +1)
Adventurer (Skill: Profession)
Agility (Gift)
Nobilis Stats
- Miracle Level: x (x), Invocation: x (x), Range: x (x)
- Utility: x (x), Common: x (x)
- Cost: xCP/xKP
Description
Rules
- The character is very flexable and agile {EA +1}.
Alakast's Wielder (Aligence: Devine)
- The character is the Wielder of the the Quarterstaff Alakast given to him by an Angel in a dream. The staff is made of a pure white hard wood, it has runes caved alone it's length, and it's end are bound in a silvery metal. The Quarterstaff has a strong spirital aura of it's own.
- The character has gained the following features:
- control of Realm (Prime Material) at level 0 {Hence can do a KnowMiracle on the Prime Material}
- a Realm (Prime Material) Miracle Point {Hence can spend it to do a GhostMiracle on the Prime Material}
- Mass Heal
- Cast Spells
- Cost: Aligence
Animal Companion (Gift)
Nobilis Stats
- Miracle Level: x (x), Invocation: x (x), Range: x (x)
- Utility: x (x), Common: x (x)
- Cost: xCP/xKP
Description
Rules
Anchor (Gift)
Nobilis Stats
- Miracle Level: x (x), Invocation: x (x), Range: x (x)
- Utility: x (x), Common: x (x)
- Cost: xCP/xKP
Description
Rules
Assassin (Skill)
- The character acts as a EA1 Assasin, he has knowledge of poisons and other covert methods.
Assembly Code (Gift)
Nobilis Stats
- Miracle Level: x (x), Invocation: x (x), Range: x (x)
- Utility: x (x), Common: x (x)
- Cost: xCP/xKP
Description
Rules
- The character can build things at an alarming rate, out of scrap or whatever is lying about. Something that would normally take 2 months to build (for an average craftsman) would take the character 2 hours. The down-side is that while initially effective, the constructed item is not at all durable - and increasinglt likely to fail after one or two uses.
Archeologist (Skill: Profession)
Auctoritas (Gift: Spirit)
Nobilis Stats
- Miracle Level: x (x), Invocation: x (x), Range: x (x)
- Utility: x (x), Common: x (x)
- Cost: xCP/xKP
Description
Rules
- This power stops any Magic from working to directly change the character unless extra MPs are spent to overcome it. The area of effect is 3ft around the character.
- DnD? spells are concidered to be simple ways to cast Nobilis style miracles. Spell Level 0 to 1 are assumed to have Penitration 0; Level 2 to 3: Pen 1; Level 4 to 5: Pen 2; Level 6 tp 7, Pen 3; Level 8 tp 9, Pen 4. Any spell much have a Penitration high than a characters Auctoritas to break through and ~magically~ affect the character.
- Note: Auctoritas Power Level is equal to a Characters Spirit plus and SMPs spent on raising it as a continuius action.
Artist (Skill: Proffession)
Backstreet Guy (Skill: Background)
Blacksmith (Skill: Background)
Big Game Hunter (Skill: Profession)
- The character can upto 3 times a day Blind any creature in 30ft that is looking at them {ED5}
Bouncer (Skill)
- The character is skilled at controlling and carming people, has knowledge of using small weapons, generally gets on well with the guards and knows whom need paying off.
Brew Potion (Gift)
Nobilis Stats
- Miracle Level: x (x), Invocation: x (x), Range: x (x)
- Utility: x (x), Common: x (x)
- Cost: xCP/xKP
Description
Rules
- The character can now brew any potion using 1st to 4th level Clerical Spells and also most Alchemical bombs etc.
- Cost: 6kp
Bumbling around women (Flaw)
Bushi (Skill: Profession)
Catburgler (Skill)
Cast Spells (Gift)
Nobilis Stats
- Miracle Level: x (x), Invocation: x (x), Range: x (x)
- Utility: x (x), Common: x (x)
- Cost: xCP/xKP
Description
Rules
- The character can cast upto 6 DnD? 1st to 4th level Clerical Spells by spending one Realm Miracle Point. This point does not recharge until the dawn the next day but the unused spells slots vanish.
- Cost: Aligence
Champion of Fate (Aligence: Devine)
- The character has sworn himself to the Noble Lady Fate by accepting her favour willingly. He has it permantly attached to his hand. The character has gained:
- the Domain of Fate at 0 {Hence can do a KnowMiracle on the Domain of Fate},
- Resistance to Damage from Abominations as a 'Durant' {this steps the damage down} and plus one EA when attacking them.
- 1 AMP
- The rank of Holy Knight (possibly even Paladin)
Chaotic Neutral (Allegiance: Alignment)
- The character follows the Moral code of Chaotic Neutral. Chaotic characters belive that for things to grow that there should be no structure or regulations. Neutral characters tend to be group and family focused and not so woried about the effects of there actions on people outside there group. {NOTE players are not expect to follow this but can have a different PoV? on what it means to be this Alignment, just like political parties they cover a very broad range of values}
Chinese Scholar (Skill)
Coward (Flaw)
- The character can gain a tempary MP by not being able to close a plot line by his own cowardness.
Crime Investigation (Skill: Profession)
Danger junky (Flaw)
Deadly (Gift)
Nobilis Stats
- Miracle Level: x (x), Invocation: x (x), Range: x (x)
- Utility: x (x), Common: x (x)
- Cost: xCP/xKP
Description
Rules
- The character can pick up any item (including weapons) and use it as a weapon with a +2 damage bonus.
Dependent Relative (Flaw)
- If this action is used in a way that is approprate the character can gain a miracle point. Example - stopping to help you brother whist the bad guy gets away get you 1 MP.
Doubtful birth (Flaw)
Duellist (Skill: Profession)
Durant (Gift)
Nobilis Stats
- Miracle Level: x (x), Invocation: x (x), Range: x (x)
- Utility: x (x), Common: x (x)
- Cost: xCP/xKP
Description
Rules
- Due to an unfortunate series of events, Gevery was fireballed twice and nearly flayed alive by a Chain Demon. The effect upon his fire-burnt skin when it finally recovered was miraculous, his feeling of pain is reduced, and his rate of recovery is now greatly increased. Gevery has gained Durant status, with damage being stepped down by one as if wearing armour, and healing rates being one step faster, ie; Surface wounds taking 1 hour, serious wounds taking one day and deadly wounds taking a week.
Dwarf (Race)
- Dark Vision, can see in total darkness as if it was overcast, in greys.
- At home underground, gains no negatives for being underground. {Gains +1 on Mining skills}.
- Dedicated to a perpose {when fixed on a goal the character gets +1 to solve the goal but can be -1 for other actions}.
Elf (Race)
- Spell and Plant Minded
- Lowlight Vissin
Excellent Sences (Gift: Feat)
Nobilis Stats
- Miracle Level: x (x), Invocation: x (x), Range: x (x)
- Utility: x (x), Common: x (x)
- Cost: xCP/xKP
Description
Rules
Familiar (Gift)
Nobilis Stats
- Miracle Level: x (x), Invocation: x (x), Range: x (x)
- Utility: x (x), Common: x (x)
- Cost: xCP/xKP
Description
Rules
Farmer (Skill: Background)
Fighter Pilot (Skill: Profession)
Fighter (Skill)
Firely Blade (Gift)
Nobilis Stats
- Miracle Level: x (x), Invocation: x (x), Range: x (x)
- Utility: x (x), Common: x (x)
- Cost: xCP/xKP
Description
Rules
- Gevery can use a Miraculous Action to make any one blade he is holding burst into flame. The flame continues until he stops holding the blade or uses a Miracluous Action to stop it. Any Blade with this gift now does an addition Mundane fire attack even if the normal attack does no damage {EA Fire Damage 2}. NB Wooden weapons burn to ashes in two rounds.
Nobilis Stats
- Miracle Level: x (x), Invocation: x (x), Range: x (x)
- Utility: x (x), Common: x (x)
- Cost: xCP/xKP
Description
Rules
- The character has the DnD3e features of Low Light, Dark Vision, As this is a FirePrince gift his eyes appear to have small dancing flames in them when seen up close, or in really dark areas.
Fire Keys (Mark 10 Lock + 3kp)
Nobilis Stats
- Miracle Level: x (x), Invocation: x (x), Range: x (x)
- Utility: x (x), Common: x (x)
- Cost: xCP/xKP
Description
Rules
- Made by melting down a Mark 10 Gnimish Lock, and using the metal to cast a set of Fire Keys, Sacrifices 3kp in the forging so they can open locks. They do this by melting the lock mechanics to fit the key using a Miraculous action, so once they lock has been opened with a fire key, its original key will not work, but the fire key will continue to work. The keys will only work for Mr Young, to anybody else they appear as a set of key blanks. On really complicated locks a DMP may be spent to assist the unlocking process. They keys cannot unlock wooden locks, they just cause them to catch fire.
- The character has sworn himself to the elemental lord of fire in front of the effreet LordStarLight. The character has gained:
- the Domain of Fire at 0 {Hence can do a KnowMiracle on the Domain of Fire},
- Resistance to Fire Damage as a 'Durant' {this steps the damage down} and
- the Gift Fire Blade
- The character as a side effect finds that water harms him.
Firely Personality (Flaw)
- The character can gain a temporary MP by not being able to close a plot line by his own Firely Personality.
General Knowledge (Skill)
Gnome (Race)
- Small Sized
- Darkvision
- Mechanical and Illussion Minded
Glorious (Gift)
Nobilis Stats
- Miracle Level: x (x), Invocation: x (x), Range: x (x)
- Utility: x (x), Common: x (x)
- Cost: xCP/xKP
Description
Rules
- Gevery has enormous emotional effect on all creatures that see him. For example member of the oposite sex will fall at the characters feet, events will only be recorded as the character did them regardless of any others who were there. {ES 0}
Guising (Gift)
Nobilis Stats
- Miracle Level: x (x), Invocation: x (x), Range: x (x)
- Utility: x (x), Common: x (x)
- Cost: xCP/xKP
Description
Rules
- Your character looks like they belong in any location but you cloths and face do not change. IE at a Nobles party in non-noble dress the attendes will just assume you are a Maid even the hostess. In a Bar you will look like a local (even if no one remebers your name).
- Cost: Starting Gift
Halfling (Race)
- Small Sized
- Low Lightvision
- Cooking and Farming Minded
Hired mercanary (Skill: Profession)
Honrable (Flaw)
- Will not attack or kill the innocent, and will always keep his word. The character can gain a tempary MP by not being able to close a plot line because his Honour gets in the way.
Human (Race)
- Blessed race (extra gift at creation)
Human Vocal Impersonater
- The character can mimic the sound of someone that heard in conversation in the last month with uncanny beleavibly. After that they have to practicing them once per month (ie mark the names down, others around might have heard the character do this). {EA 3}
Hunted (Flaw)
- There is a vendetta against the character and he/she may be attacked at any time by an agent of her enemy, or even worse, recognised so that she can be taken back to torture and death.
Invisible in Shadows (Gift: Feat)
Nobilis Stats
- Miracle Level: x (x), Invocation: x (x), Range: x (x)
- Utility: x (x), Common: x (x)
- Cost: xCP/xKP
Description
Rules
Iron Constitution (Gift)
Nobilis Stats
- Miracle Level: x (x), Invocation: x (x), Range: x (x)
- Utility: x (x), Common: x (x)
- Cost: xCP/xKP
Description
Rules
- Vinicent is not affected as much as others by Drug, Posions and adverse environmental conditions.
- Cost: Starting Gift
Immunity to the Vanishing (3kp)
Nobilis Stats
- Miracle Level: x (x), Invocation: x (x), Range: x (x)
- Utility: x (x), Common: x (x)
- Cost: xCP/xKP
Description
Rules
- Preform a fire purification ritual involving spending time in a raging fire, gaining immunity to the Vanishing.
Keeper of the Keys of Foggley (Aligence: Title: JusticeTarbis)
- In the Dukedom it is an offence to have any locked box or door that does not have it's key registered with the local 'Keeper of Keys'. Travelling merchants etc require special documents from there home guild and sheriff and are required to hand over there keys on request. Punishment is either destruction of the lock and the contents seazed (also assumption of illegality of contents is assumed) or incarsration of individual (and or family or representive) until keys are handed over.
Kleptomania (Flaw)
- The character has the querk of stealing things for no reason. If this action is used in a way that is approprate the character can gain a miracle point. Example - stopping to pick up gold from a tomb, and being trapped inside whilst the undead lich lord is chasing you out.
Knight (Gift)
Nobilis Stats
- Miracle Level: x (x), Invocation: x (x), Range: x (x)
- Utility: x (x), Common: x (x)
- Cost: xCP/xKP
Description
Rules
- The character has the brevited rank of a minor noble warrior. Other will know his low born status but respect his earn status. He is allowed to use the title Sir and may set up a fortified home but not a castle. Offices such as Justice, Chamberin or High Sheriff's are now open to him. A knight can also expect a merchant will offer a line of credit but it is a dishonour not to repay before the end of the year.
Knitting Circle Leader (Gift: Seamstress Guild)
- The charcater has been elivated to the first level of the mangement ranks inside the Seamstress Guild. She is expect to Look after the affairs of the JillTheCourtesan and her Servants. She gains 25% of Jill earnings, Jill get 5%, 50% to go to the Guild and the rest is expeced to be spent on Jill expensise and her Servants. This also count as {EA+1} on use of Seamstress Skill when used for Rank or Mangement.
- Cost: 3kp
Knock Out Punch (Gift: Feat)
Nobilis Stats
- Miracle Level: x (x), Invocation: x (x), Range: x (x)
- Utility: x (x), Common: x (x)
- Cost: xCP/xKP
Description
Rules
- If the defended is using a Mundane defence then Paddy can attempt to in one blow with a Miraculius attack knock them out. His blow does one aspect step higher damage, if the target would be killed by this blow then they are instead knocked out. If the blow does not knock them out then the blow has no effect.
Labourer (Skill: Background)
- The character is now 1ft taller and has Orger Stength. This counts as {EA4} on Feats of Strength Actions.
Lawful Evil (Allegiance: Alignment)
- The character follows the Moral code of Lawful Evil. Lawful characters belive in a natural order of things and that there should be rules and regulations set by higher authorities. Evil characters tend to be self focused and not so woried about the effects of there actions on others. {NOTE players are not expect to follow this but can have a different PoV? on what it means to be this Alignment, just like political parties they cover a very broad range of values}
Lay on Hands (Gift: Devine: Paladin, 6kp)
Nobilis Stats
- Miracle Level: x (x), Invocation: x (x), Range: x (x)
- Utility: x (x), Common: x (x)
- Cost: xCP/xKP
Description
Rules
- The character can do a several Cure Light Wounds per day. The number is equal to the characters number of 'perminate' AMPs. This does not cost an AMP to use.
Licenced Private Investigator (Gift: Feat)
Nobilis Stats
- Miracle Level: x (x), Invocation: x (x), Range: x (x)
- Utility: x (x), Common: x (x)
- Cost: xCP/xKP
Description
Rules
Lighting Draw (Gift: Feat)
Nobilis Stats
- Miracle Level: x (x), Invocation: x (x), Range: x (x)
- Utility: x (x), Common: x (x)
- Cost: xCP/xKP
Description
Rules
- The character can draw and attack in one movement.
Light Fingers (Gift)
Nobilis Stats
- Miracle Level: x (x), Invocation: x (x), Range: x (x)
- Utility: x (x), Common: x (x)
- Cost: xCP/xKP
Description
Rules
- The character has ability to pickup objects when people are not looking {EA +1 on pick pockets etc}
Little understanding of civilasation (Flaw)
Lover (Skill)
- Gevery has dedicated a lot of time and effort to the pursuit of the horizontal arts, and has reached a level of skill not often attained by the 'amateur'. {EA 3}
Loyal Servant (Gift)
Nobilis Stats
- Miracle Level: x (x), Invocation: x (x), Range: x (x)
- Utility: x (x), Common: x (x)
- Cost: xCP/xKP
Description
Rules
Loyal To Friends (Flaw)
Luck's Locus (Allegiance: BlindLuck)
- The character has oath himself to free BlindLuck. The character has gained:
- the Domain of Luck at 2 {Lesser Divinations : You can get any mundane information via the Domain of Luck}
- KnowMiracle: can detect uses or abuses of chance and luck in his vicinity.
- GhostMiracle: can convince others that something is 'luckiness' though this is simply an illusion.
- LearnMiracle: can investiagate luckiness around him.
Mass Heal (Gift)
Nobilis Stats
- Miracle Level: x (x), Invocation: x (x), Range: x (x)
- Utility: x (x), Common: x (x)
- Cost: xCP/xKP
Description
Rules
- Heal all the Party (5 people times Realm +1) of their top two wounds slots of damage by spending one Realm Miracle Point. Only works on the Prime Material.
- Cost: Aligence
Master Quality Daisho (Gift)
Nobilis Stats
- Miracle Level: Aspect 1 (+1), Invocation: Automatic (+1), Range: One person (-3)
- Utility: One trick (-3), Common: Yes (0)
- Cost: 1CP/3KP
Description
- Because of the way that the sacread sword pair is made with the blessing of InariSama the user is gifted with +1 to there effective combat attack strength.
- If the swords are damaged or lost by the owner then the character will gain a curse or doom from InariSama.
Master of Disguises (Gift: Feat)
Nobilis Stats
- Miracle Level: x (x), Invocation: x (x), Range: x (x)
- Utility: x (x), Common: x (x)
- Cost: xCP/xKP
Description
Rules
- The character has the uncanny knack of being able to change his/her body posture and create costumes out of almost nothing. Once in a disguise, unless closely looked at by an alert mind, or the character does something abnormal, the character will be assumed to be the humanoid in question. Large changes in body structure and size are not possible but the character knows the best use of light and cover to pull this off from a distance. (EA3 when Human; EA2 when Elf, Orc, Half-orc; EA1 when Halfling, Dwarf, Gnome, Goblin, Ogre; EA0 when Sprite, Giant etal)
Medical Pathologist (Skill)
Messenger (Skill)
- The character understand the OldGallo messager service system, and has a passing knowledge of codes.
Middle Class (Skill: Background)
Mother Superior (Gift)
Nobilis Stats
- Miracle Level: x (x), Invocation: x (x), Range: x (x)
- Utility: x (x), Common: x (x)
- Cost: xCP/xKP
Description
Rules
- Your character can make even the strongest man stop what they are doing and await a jolly good spanking! {EA5}.
- Cost: 6
Mystic (Skill: Profession)
No sence of humour (Flaw)
Noble (Skill: Background)
Neutral Good (Allegiance: Alignment)
- The character follows the Moral code of Neutral Good. Neutral characters belive that for somethings there needs to be rules and for other things there need to be no structure or regulations. Good characters tend to be focused on other people and the greater good. {NOTE players are not expect to follow this but can have a different PoV? on what it means to be this Alignment, just like political parties they cover a very broad range of values}
Paranoia (Flaw)
Pastry Chef (Skill)
Petty Joker (Alegence)
Precision Strike (Gift)
Nobilis Stats
- Miracle Level: x (x), Invocation: x (x), Range: x (x)
- Utility: x (x), Common: x (x)
- Cost: xCP/xKP
Description
Rules
- Due to his skills with a cleaver, Gevery can concentrates on an attack and hit a vital location. When doing so he may only attack with one action in the round but can parry or do other Mundane actions with any remaining actions. {EA Damage +2}
Plane (Gift: Resource)
Political Leader (Skill)
Pulp Author (Skill)
Realm Magic (Gift)
Nobilis Stats
- Miracle Level: x (x), Invocation: x (x), Range: x (x)
- Utility: x (x), Common: x (x)
- Cost: xCP/xKP
Description
Rules
Respectability (Gift: Feat)
Nobilis Stats
- Miracle Level: x (x), Invocation: x (x), Range: x (x)
- Utility: x (x), Common: x (x)
- Cost: xCP/xKP
Description
Rules
Rogue (Skill: Profession)
Rubber Bones (Gift)
Nobilis Stats
- Miracle Level: x (x), Invocation: x (x), Range: x (x)
- Utility: x (x), Common: x (x)
- Cost: xCP/xKP
Description
Rules
- Vinicent Bones are unresnobly flexable. He can almost flow through the smallest gaps and stretch his arms unaterally far.
- Cost: Starting Gift
Samurai Archer (Skill: Profession)
Seamstress (Skill)
- The character know how to entertain people, show her charms off to there best, can pickpockets and even sow if needed to.
Shapechanger (Gift: Devine)
Nobilis Stats
- Miracle Level: x (x), Invocation: x (x), Range: x (x)
- Utility: x (x), Common: x (x)
- Cost: xCP/xKP
Description
Rules
- The character can Shapechange or Polymorph Self into any similiar sized animal or humaniod. This costs 1AMP. {Lesser Change of Self: 5, Cost 6kp, Chained from Master of Disguises}
Sheriff of Fogley (Aligence: Titles: JusticeTarbis)
- Sheriff of Fogley. Granted by Lord Justice Tarbis for services rendered. Allowed to raise 20 men at arms.
Signature Item (Gift)
- Suggested by Andrew Martin.
Nobilis Stats
- Miracle Level: Domain (Ownership) 3 (Preservation-Minor)(3), Invocation: Automatic (+1), Range: One person (-3)
- Utility: One trick (-3), Common: Yes (0)
- Cost: 1CP/3KP
Description
- Like Indy's hat or whip, this item is always on your character's person. It can never be lost.
Rules
- This item has the ability that it can't be lost or take from the owner permanatly. IE it will always return to its owner before the next part in a story.
Street Fighting (Skill: Profession)
Stubborn (Flaw)
- The character can gain a tempary xMP by not being able to close a plot line by his own stubbornness.
Soldier (Skill: Profession)
Spider Climb
- The character has unnatural climbing skill's, that would put a spider to shame
Spirit of the Snake (Gift)
Nobilis Stats
- Miracle Level: x (x), Invocation: x (x), Range: x (x)
- Utility: x (x), Common: x (x)
- Cost: 1CP/3KP
Description
- A character with this gift can hold themself supernaterally still and my small body language fool an observer into thinking that the will stike in a different direction or time.
Rules
- The efefct of this is that the character can blend into a background if there is some cover (as Aspect +1) or attack with suprise (Aspect +1) in the first round of combat.
Spy (Skill: Profession)
Stunt Man (Skill)
Sports Man (Skill)
Tailor (Skill)
Thief (Skill)
Toughness (Gift)
Nobilis Stats
- Miracle Level: x (x), Invocation: x (x), Range: x (x)
- Utility: x (x), Common: x (x)
- Cost: xCP/xKP
Description
Rules
- Through long hard adventuring, Gevery has regained the toughness that is usually lost to those who don't fight regularly. One extra wound slot
Undertaker (Skill)
Vain (Flaw)
- If this action is used in a way that is approprate the character can gain a miracle point. Example - stopping to look at yourself in a shiny metal shield in a tomb, and being trapped inside whilst the undead lich lord is chasing you out.
The Vanishining (Cured)
- The character has been infected with the magical curse, the Vanishing. He is slowing disapearing. He caught it from gnomish magical items from Jzadrune under the Cauldren.
- He has lost one Surface Wound to the Curse, now cured.
Warhorse (Gift)
Nobilis Stats
- Miracle Level: x (x), Invocation: x (x), Range: x (x)
- Utility: x (x), Common: x (x)
- Cost: xCP/xKP
Description
Rules
Weakness for Gambling (Flaw)
Weapon Specialist (Gift)
Nobilis Stats
- Miracle Level: x (x), Invocation: x (x), Range: x (x)
- Utility: x (x), Common: x (x)
- Cost: xCP/xKP
Description
Rules
- When using a Cleaver Gevery is now an expert fighter, and may attack with an additional level of skill. making him effectivly one additional level of fighter
Withering Stare (Gift)
Nobilis Stats
- Miracle Level: x (x), Invocation: x (x), Range: x (x)
- Utility: x (x), Common: x (x)
- Cost: xCP/xKP
Description
Rules
- Your character can make even the strongest man stop in there tracks and wish they where somewhere else. This is a {EA5}.
- Cost: Starting Gift
Wilderness Man (Skill: Background)
Young Entrepreneur (Gift)
Nobilis Stats
- Miracle Level: x (x), Invocation: x (x), Range: x (x)
- Utility: x (x), Common: x (x)
- Cost: xCP/xKP
Description
Rules
- The Vinicent is thought of as a young and sucessful merchant and people forget his fathers convicted of fraud. People will assume that his Brewing business is doing well and will want to trade with him. He has full access to Merchant Guild offices (but he will be asked for fees).
- Cost: 3kp