[Home]MrYoung

HomePage | RecentChanges | Preferences

http://www.railroadiana.org/AboutRRdiana/imgLockKey.jpg+right
Ref: CavesAndCrawlers / GalloCharacters

Mr Young (TimE)

Description

A fairly normal looking human, with agile fingers, that seem to be touching or attempting to touch anything that is not nailed down. There seems to a fire in his eyes, but that must just be a trick of the light. (V)

Std DnD3e Stats

Age: 19, Alignment: Chaotic Neutral, Profession: Thief, Race: Human, Background: Undertaker, Feat: Light Fingers

NobilisRPG / JanusRPG Stats

Aspect: 1 / 3 AMPs (3 tAMP) {EA0+mp}
Domain (Fire): 0 / 1 DMPs {ED0+mp}
Realm: NULL
Spirit: NULL

Skills:
Gifts:
Flaw:
Aligence:

Actions: 1 Mundane, 1 Miracle
Rank: Adventurer, Karma: Fire Hero (total: 44.0, spent: 36.0, free: 8.0)
Language: Dwarvish

Flaws, Gifts and Aligences

Chaotic Neutral (Allegiance: Alignment)

The character follows the Moral code of Chaotic Neutral. Chaotic characters belive that for things to grow that there should be no structure or regulations. Neutral characters tend to be group and family focused and not so woried about the effects of there actions on people outside there group. {NOTE players are not expect to follow this but can have a different PoV? on what it means to be this Alignment, just like political parties they cover a very broad range of values}

Keeper of the Keys of Foggley (Aligence: Title: JusticeTarbis)
In the Dukedom it is an offence to have any locked box or door that does not have it's key registered with the local 'Keeper of Keys'. Travelling merchants etc require special documents from there home guild and sheriff and are required to hand over there keys on request. Punishment is either destruction of the lock and the contents seazed (also assumption of illegality of contents is assumed) or incarsration of individual (and or family or representive) until keys are handed over.

Fire Hero (FirePrince)
The character has oath himself to the elemental lord of fire in front of the efriet LordStarLight. The character has gained:
The character suspects as a side effect that water harms him.
Light Fingers
The character has ability to pickup objects when people are not looking {EA +1 on pick pockets etc}
Human Vocal Impersonater
The character can mimic the sound of someone that heard in conversation in the last month with uncanny beleavibly. After that they have to practicing them once per month (ie mark the names down, others around might have heard the character do this). {EA 3}
Kleptomania
The character has the querk of stealing things for no reason. If this action is used in a way that is approprate the character can gain a miracle point. Example - stopping to pick up gold from a tomb, and being trapped inside whilst the undead lich lord is chasing you out.
Fire Eyes (3+3kp) (FirePrince)
The character has the DnD3e features of Low Light, Dark Vision, As this is a FirePrince gift his eyes appear to have small dancing flames in them when seen up close, or in really dark areas.
The Vanishining (Cured)
The character has been infected with the magical curse, the Vanishing. He is slowing disapearing. He caught it from gnomish magical items from Jzadrune under the Cauldren.
He has lost one Surface Wound to the Curse, now cured.
Arobatic
The character has unnatural acrobatic skill's
Spider Climb
The character has unnatural climbing skill's, that would put a spider to shame

Immunity to the Vanishing (3kp)
Preform a fire purification ritual involving spending time in a raging fire, gaining immunity to the Vanishing.

Fire Keys (Mark 10 Lock + 3kp)
Made by melting down a Mark 10 Gnimish Lock, and using the metal to cast a set of Fire Keys, Sacrifices 3kp in the forging so they can open locks. They do this by melting the lock mechanics to fit the key using a Miraculous action, so once they lock has been opened with a fire key, its original key will not work, but the fire key will continue to work. The keys will only work for Mr Young, to anybody else they appear as a set of key blanks. On really complicated locks a DMP may be spent to assist the unlocking process. They keys cannot unlock wooden locks, they just cause them to catch fire.

Equipment (Carried)

Equipment (Backpack)

Equipment (Foggly)

Keys

Bounty (Carried)

Potions

Bounty (Backpack)

Bounty (Foggly-Secure)

Money

41 pp
335 gp
2025 sp
8 cp
1000gp worth of Iorn Pieces (used for Key Maker Bail)

Notes

DireHandAsckep - Dire Hand - Follower of the Dark Arts Bandits at TempestTemple

A Rogue's Guild Name (TheTwelveFeetGang) and Password from GrubbyQuickeyes

Wounds

Annoyance (5) : O O O O O
Surface   (2) : V O
Serious   (2) : O O
Deadly    (1) : O

Karma Spends

  1. 16 Apr 2003 - Creation: Light Fingers, Human Vocal Impersonater
  2. 23 Apr 2003 - Became "Fire Hero": Fire Durant, 1 Aspect Miracle Point
  3. 11 Jun 2003 - 3kp points sacrified to the Fire Prince and another 3kp spent on Fire Eyes - Karma -6 (6.0)
  4. 30 Jun 2004 - 9kp to Become Aspect 1 and 3kp for extra Miracle Point - Karma -12 (18.0)
  5. 25 Jan 2006 - 3kp + Mark 10 Lock to make Fire Keys - Karma -3 (21.0)
  6. 25 Jan 2006 - 6kp for 1 Domain Miracle Point - Karma -6 (27.0)
  7. 08 Mar 2006 - 3kp for Immunity to The Vanishing - Karma -3 (30.0)
  8. 21 Mar 2006 - 3kp for Arobatic Feat - Karma -3 (33.0)
  9. 05 Apr 2006 - 3kp for Spider Climb Feat - Karma - 3 (36.0)

Adventures

  1. 16 Apr 2003 - CavesAndCrawlers001 - Hollow Threats - Karma +1 (1.0)
  2. 23 Apr 2003 - CavesAndCrawlers002 - Fire in a Bottle - Karma +1 (2.0)
  3. 30 Apr 2003 - CavesAndCrawlers003 - Run Grubby Run - Karma +1 (3.0)
  4. 14 May 2003 - CavesAndCrawlers004 - A Dire Test - Karma +1 (4.0)
  5. 21 May 2003 - CavesAndCrawlers005 - Smoke and Mirrors - Karma +1 (5.0)
  6. 29 May 2003 - CavesAndCrawlers006 - Coffee and Pastries - Karma +1 (6.0)
  7. 04 Jun 2003 - CavesAndCrawlers007 - The Golem Foxtrot - Karma +1 (7.0)
  8. 11 Jun 2003 - CavesAndCrawlers008 - A Ring of Hobgoblins - Karma +1 (8.0)
  9. 18 Jun 2003 - CavesAndCrawlers009 - The Palace'Aid Bonfire - Karma +1 (9.0)
  10. 25 Jun 2003 - CavesAndCrawlers010 - The Tug of War - Karma +1 (10.0)
  11. 02 Jul 2003 - CavesAndCrawlers011 - Death Watch - Karma +1 (11.0)
  12. 09 Jul 2003 - CavesAndCrawlers012 - Tatical Discussions - Karma +1/2 (11.5)
  13. 16 Jul 2003 - CavesAndCrawlers013 - A Ladies Excuse Me - Karma +1 (12.5)
  14. 30 Jul 2003 - CavesAndCrawlers014 - Let Sleeping Orcs Smell - Karma +1 (13.5)
  15. 06 Aug 2003 - CavesAndCrawlers015 - A Slippy Woman - Karma +2 and 1/2 (16.0)
  16. 28 Apr 2004 - CavesAndCrawlers101 - Obvious Plots - Karma +1 (17.0)
  17. 19 May 2004 - CavesAndCrawlers102 - Locked Out - Karma +1/2 (17.5)
  18. 02 Jun 2004 - CavesAndCrawlers103 - The Priestess' Entrance - Karma +1/2 (18.5)
  19. 23 Jun 2004 - CavesAndCrawlers104 - High Gear - Karma +1 (19.0)
  20. 30 Jun 2004 - CavesAndCrawlers105 - The Unseen Voice - Karma +1 (20.0)
  21. 07 Jul 2004 - CavesAndCrawlers106 - Keep your hands to yourself - Karma +1 (21.0)
  22. 14 Jul 2004 - CavesAndCrawlers107 - Dwarven Castle - Karma +1 (22.0)
  23. 21 Jul 2004 - CavesAndCrawlers108 - The Enemy Walks In - Karma +1 (23.0)
  24. 28 Jul 2004 - CavesAndCrawlers109 - The Luckly Monkey Inn - Karma +1 (24.0)
  25. 04 Aug 2004 - CavesAndCrawlers110 - Easy Gold - Karma +2, tAMP +1 (26.0)
  26. 18 Jan 2005 - CavesAndCrawlers201 - Betting against luck - Karma +1 (27.0)
  27. 25 Jan 2006 - CavesAndCrawlers202 - Stealing Beauty - Karma +1 (28.0)
  28. 08 Feb 2006 - CavesAndCrawlers203 - Bouncing Baboons - Karma +1 (29.0)
  29. 15 Feb 2006 - CavesAndCrawlers204 - Rolls and Scrolls - Karma +1 (30.0)
  30. 22 Feb 2006 - CavesAndCrawlers205 - Plots and Holes - Karma +1 (31.0)
  31. 08 Mar 2006 - CavesAndCrawlers206 - Whips and Chains - Karma +1 (32.0)
  32. 15 Mar 2006 - CavesAndCrawlers207 - Daylight Explodes - Karma +1 (33.0)
  33. 22 Mar 2006 - CavesAndCrawlers208 - Body of Evidence - Karma +1 (34.0)
  34. 29 Mar 2006 - CavesAndCrawlers209 - Goblin Postal Service - Karma +2, tAMP +1 (36.0)
  35. 05 Apr 2006 - CavesAndCrawlers210 - Four Out of Five Can't be Wrong - Karma +1 (37.0)
  36. 12 Apr 2006 - CavesAndCrawlers211 - Gone Fishing - Karma +1 (38.0)
  37. 19 Apr 2006 - CavesAndCrawlers212 - In the darkness bind them - Karma +1 (39.0)
  38. 26 Apr 2006 - CavesAndCrawlers213 - Rope and Mirrors - Karma +1 (40.0)
  39. 03 May 2006 - CavesAndCrawlers214 - By Earth, Fire, Air, Metal and Wood ... - Karma +1 (41.0)
  40. 10 May 2006 - CavesAndCrawlers215 - To Hell and back again - Karma +1 (42.0), tAMP +1
  41. 17 May 2006 - CavesAndCrawlers216 - Good food and blocked passageways - Karma +1 (43.0)
  42. 24 May 2006 - CavesAndCrawlers217 - Directed Routes - Karma +1 (44.0)

HomePage | RecentChanges | Preferences
This page is read-only | View other revisions
Last edited May 25, 2006 1:24 pm by DaveF (diff)
Search: